#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } // sonne light_source { <149E9*100, 0, 0> color White rotate <0, 0, 60> rotate <0, 30, 0> } // Lampen #declare i = -450; #while (i <= 450) #declare j = -500; #while (j <= 500) light_source { color White area_light <-40, 0, -90> <40, 0, 90> 5, 5 adaptive 1 jitter } #declare j = j + 200; #end #declare i = i + 100; #end camera { location <9, 170, -550> look_at <0, 90, 0> //angle 30 } #include "laires_auge.pov" object { laires_auge rotate <0, 0, 90> translate <0, 90 + 1.1, 0> } // Zimmer difference { box { <-520, -20, -620> <520, 320, 620> pigment { color White } } box { <-500, 0, -600> <500, 300, 600> pigment { color White } } // Fenster #declare i = -6; #while (i < 6) box { <499, 100, i*100+10> <521, 280, i*100+90> pigment { color White } } #declare i = i + 1; #end // Tür box { <-499, 0, 100+10> <-521, 200, 100+90> pigment { color White } } } // Tisch #declare tischbein = box { <-1, 0, -1> <+1, 88, +1> texture { T_Chrome_5C } } union { box { <-50, 88, -100> < 50, 90, 100> texture { T_Stone9 } } object { tischbein translate <-49, 0, -99> } object { tischbein translate <-49, 0, +99> } object { tischbein translate <+49, 0, +99> } object { tischbein translate <+49, 0, -99> } } plane { <0, 1, 0>, -1 pigment { color Green } }