#include "sz.pov" #include "mittelstueck.pov" #if (defined(Sol_Simple)) #declare Sol = union { union { sphere { <0, 0, 0>, 1250 } torus { 1250, 400 } translate <0, 1250+750, 0> } union { cylinder { <0, 750, 0>, <0, -750, 0>, 750 } torus { 750, 400 } } union { sphere { <0, 0, 0>, 1250 } torus { 1250, 400 } translate <0, -(1250+750), 0> } texture { Ynkelonium_Texture } } #else #declare Sol = union { object { SZ translate <0, 750+1250, 0> } object { Mittelstueck } object { SZ translate <0, -(750+1250), 0> } } #end