#include "colors.inc" #include "textures.inc" #include "metals.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.1, 0.1, 0.1> //ambient_light rgb<0, 0, 0> //radiosity { //pretrace_end 0.02 //error_bound 1 //} } light_source { <-2000, -3000, -200000> color White } camera { location <6000, 1000, -15000> look_at <0, 0, 0> } #if (1) #declare Ringwulst_Triebwerk_An = -45; #include "sol.pov" object { Sol rotate <90, 0, 0> } #end #declare galaxy_colour1 = <.2, .5, 1> * 3; #declare galaxy_colour2 = <.3, .3, .5>; //#declare galaxy_pattern_origin = x * -20; #declare galaxy_object_name = "Galaxy2" #declare galaxy_cluster_name = "" #declare galaxy_distance = 100E3; #declare galaxy_object_scale = .5; #declare galaxy_object_flatten = .2; #declare galaxy_object_position = <0, -0, 0>; #include "GALAXY.OBJ" #declare star_colour = 4.0; #declare star_scale = 0.5; #include "GALAXY.SF" #debug concat ("\ngalaxy.x: ", str(min_extent(galaxy_object).x, 0, 0)) #debug concat ("\ngalaxy.y: ", str(min_extent(galaxy_object).y, 0, 0)) #debug concat ("\ngalaxy.z: ", str(min_extent(galaxy_object).z, 0, 0))