#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "stones.inc" #declare C_OffWhite = color red 1 green 1 blue 0.8 ; light_source { <16.5, 14, 16.5> colour C_OffWhite * 0.6 } light_source { <-16.5, 14, 16.5> colour C_OffWhite * 0.6 } light_source { <16.5, 14, -16.5> colour C_OffWhite * 0.6 } light_source { <-16.5, 14, -16.5> colour C_OffWhite * 0.6 } camera { location <20, 40, 20> look_at <0, 0, 0> } plane {<0, 1, 0>, 0 texture {pigment {color White}}} //plane {<0, -1, 0>, -15 texture {pigment {color White}}} difference { cone { <0, 0, 0> 25, <0, 15, 0> 25 } cone { <0, 0, 0> 24, <0, 16, 0> 24 } box { <-1.5, 0, -25> <+1.5, 5, +25> } box { <-25, 0, -1.5> <+25, 5, +1.5> } texture {pigment {color White}} } #include "transitionstriebwerk.pov" object { transitionstriebwerk }