#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #declare SCHNITT_1 = 1; // Quadrant -/*/- global_settings { assumed_gamma 1.0 ambient_light rgb<0.1, 0.1, 0.1> radiosity { distance_maximum 10000 } } background { color rgb<0.2, 0.4, 0.8> } light_source { <-200, 200, +200> color White*0.5 } #declare CP = <+0, 1.7, +14.5>; light_source { CP color White*0.9 } camera { location CP look_at <0, 1.7, 12.5> angle 40 } #include "kabine4.pov" object { kabine4 } cylinder { <0, 0, 0>, <0, -1, 0>, 1000 pigment { radial color_map{ [0.1 rgb 0.1 ] [0.1 White] } frequency 16 } } cone { <0, 0, 0>, 0 <1000, 0, 0>, 10 pigment { color <1, 0, 0> } } cone { <0, 0, 0>, 0 <0, 1000, 0>, 10 pigment { color <0, 1, 0> } } cone { <0, 0, 0>, 0 <0, 0, 1000>, 10 pigment { color <0, 0, 1> } } #local I = 0; #while (I < 13) #local R = mod(int(I/2), 2); #local G = mod(int(I), 2); #local B = mod(int(I*2), 2); difference { cylinder { <0, 0, 0> <0, 0.001, 0> I+0.1 } cylinder { <0, 0-eps, 0> <0, 0.001+eps, 0> I } texture { pigment { color rgb } } } #local I = I + 0.5; #end