#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #declare SCHNITT_1 = 1; // Quadrant -/*/- global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <-200, 200, -200> color White } #local CP = <-100, 50, +100>; light_source { CP color White*0.5 } camera { location CP look_at <-0, 10, 0> angle 20 } #include "huelle.pov" #include "deck_02.pov" union { object { deck_02 } cylinder { <100, -43, -100>, <100, -43, +100>, 0.2 pigment { color <1, 1, 1> } } cylinder { <100, -44, -100>, <100, -44, +100>, 0.2 pigment { color <1, 1, 0> } } cylinder { <100, -45, -100>, <100, -45, +100>, 0.2 pigment { color <1, 0, 0> } } cylinder { <100, -40, 0>, <100, -55, 0>, 0.2 pigment { color <1, 0, 0> } } translate <0, 55, 0> } cylinder { <0, 0, 0>, <0, -1, 0>, 1000 pigment { radial color_map{ [0.1 rgb 0.1 ] [0.1 White] } frequency 16 } } /* cone { <0, 0, 0>, 0 <1000, 0, 0>, 10 pigment { color <1, 0, 0> } } cone { <0, 0, 0>, 0 <0, 1000, 0>, 10 pigment { color <0, 1, 0> } } cone { <0, 0, 0>, 0 <0, 0, 1000>, 10 pigment { color <0, 0, 1> } } */