#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #declare SCHNITT_1 = 1; // Quadrant -/*/- global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <-20000, 20000, -20000> color White } #local CP = <-2500, 2000, -1500>; light_source { CP color White*0.5 } camera { location CP look_at <-0, 60, -0> angle 32 } #include "sporenschiff.pov" object { sporenschiff }