#version unofficial MegaPov 0.5; #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #include "ag-schacht.pov" #default {finish {ambient 0.1 diffuse 0.3 brilliance 0}} global_settings { assumed_gamma 1.0 ambient_light rgb<0.1, 0.1, 0.1> radiosity { pretrace_start 0.04 pretrace_end 0.005 count 300 recursion_limit 3 nearest_count 10 error_bound 0.3 low_error_factor 1 //adc_bailout 1 } } #local CP = <0, 740+D+1.7, RAG*0.8>; camera { location CP look_at <-0, 0, 0> angle 32 } object { ag_schacht }