/******************************************************* Persistence of Vision Ray Tracer Scene Description File File Name : silversurfer.pov Version : 3.1 Desciption: Tribute to the comics I read as a youth. Date : 23 April 1999 Author : Peter Houston Email : houston.graphics@iname.com WWW : http://members.xoom.com/HoustonGraph/ ********************************************************/ #version 3.1; #include "metals.inc" global_settings { assumed_gamma 2.2 } // ---------------------------------------- camera { location <-.5, -1, -5> direction 1.5*z right 4/3*x look_at <0, .5, 0.0> //rotate z*-15 } sky_sphere { pigment { gradient z color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] } } } background {rgb .5} light_source { <-30, 100, -200> rgb <.95,.98,.99> } // ---------------------------------------- #declare BM_Skin_Tex=texture {T_Chrome_1E} #declare BM_Lip_Tex=BM_Skin_Tex #declare BM_Tooth_Tex=BM_Skin_Tex #declare BM_EyeShadow=BM_Skin_Tex #include "bmpeople.inc" #include "bm_pose.inc" #declare BM_PoseNo=9 #declare BM_EyeSet=<1,0,1>; #declare BM_Eyes=0; #declare BM_Jaw=0; #declare BM_Mouth=1; #declare BM_MouthShape=1; #declare BM_Jowls=-.25; #declare BM_Ears=1; #declare BM_Teeth=0; #declare DeBug=off; Blob_Man(1,2) union { object{ BlobMan transform BMO_Foot_L rotate z*-4.5 rotate y*-20 translate <.9,.06,0> } sphere { <0,0,0>.6 scale <3.5,.1,.5> texture {T_Chrome_1E} } rotate y*30 rotate z*15 } //EOF