Applied some very old changes found on teal

This commit is contained in:
hjp 2010-08-23 17:28:21 +00:00
parent 1e320c2683
commit eddbcf6f65
3 changed files with 57 additions and 58 deletions

View File

@ -2,62 +2,58 @@
#local R1 = 1000;
#local R2 = 0;
#local C = array[2][2][2] {
{
{
<-R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1)>,
<-R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1)>,
},
{
<-R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1)>,
<-R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1)>,
},
}
{
{
<+R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1)>,
<+R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1)>,
},
{
<+R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1)>,
<+R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1)>,
},
}
};
#declare posbi = mesh2 {
vertex_vectors {
14,
C[0][0][0],
C[0][0][1],
C[0][1][0],
C[0][1][1],
C[1][0][0],
C[1][0][1],
C[1][1][0],
C[1][1][1],
(C[0][0][0] + C[0][0][1] + C[0][1][0] + C[0][1][1])/4,
(C[1][0][0] + C[1][0][1] + C[1][1][0] + C[1][1][1])/4,
(C[0][0][0] + C[0][0][1] + C[1][0][0] + C[1][0][1])/4,
(C[0][1][0] + C[0][1][1] + C[1][1][0] + C[1][1][1])/4,
(C[0][0][0] + C[0][1][0] + C[1][0][0] + C[1][1][0])/4,
(C[0][0][1] + C[0][1][1] + C[1][0][1] + C[1][1][1])/4,
}
texture_list {
4
texture { pigment { color rgb <0.5, 0.5, 0.5> } }
texture { pigment { color rgb <0.9, 0.5, 0.5> } }
texture { pigment { color rgb <0.5, 0.9, 0.5> } }
texture { pigment { color rgb <0.5, 0.5, 0.9> } }
}
face_indices {
24
<0, 1, 8>, 0, <1, 2, 8>, 1, <2, 3, 8>, 2, <3, 0, 8>, 3,
<4, 5, 9>, 0, <5, 6, 9>, 1, <6, 7, 9>, 2, <7, 4, 9>, 3,
<0, 1, 10>, 0 <1, 4, 10>, 1, <4, 5, 10>, 2, <5, 0, 10>, 3,
<2, 3, 11>, 0 <3, 6, 11>, 1, <6, 7, 11>, 2, <7, 2, 11>, 3,
<0, 2, 12>, 0 <2, 4, 12>, 1, <4, 6, 12>, 2, <6, 0, 12>, 3,
<1, 3, 13>, 0 <3, 5, 13>, 1, <5, 7, 13>, 2, <7, 1, 13>, 3,
#declare posbi0 =
box {
<-R1, -R1, -R1>, <R1, R1, R1>
texture { pigment { color rgb <1, 1, 1> } }
}
#declare Foo = function(r, lo, hi) { r + lo + hi }
#declare rand2 = function(R, Lo, Hi) { R * (Hi - Lo) - Lo }
#declare posbi1 = union {
object { posbi0 }
#local S = 200;
#local X = -2*R1;
#while (X <= 2*R1)
#local Y = -2*R1;
#while (Y <= 2*R1)
#local P = trace(posbi0, <X, Y, 2*R1>, -<X, Y, 2*R1>);
#switch (rand(RND1) * 3)
#range(0, 1)
box {
<-1, -1, -1>
<+1, +1, +1>
scale S/2
#if (1)
matrix <
rand2(rand(RND1), -0.5, 0.5), rand2(rand(RND1), -0.5, 0.5), rand2(rand(RND1), -0.5, 0.5),
rand2(rand(RND1), -0.5, 0.5), rand2(rand(RND1), -0.5, 0.5), rand2(rand(RND1), -0.5, 0.5),
rand2(rand(RND1), -0.5, 0.5), rand2(rand(RND1), -0.5, 0.5), rand2(rand(RND1), -0.5, 0.5),
0, 0, 0
>
#end
translate P
texture { pigment { color rgb <1, 0, 0> } }
}
#break
#end
#local Y = Y + 2*S; // YYY
#end
#local X = X + 2*S; // XXX
#end
}
#declare posbi =
object {
posbi1
}

View File

@ -24,8 +24,8 @@ mesh2 {
5,
<-1, -1, 0>,
<-1, +1, 0>,
<+1, -1, 0>,
<+1, +1, 0>,
<+1, -1, 0>,
< 0, 0, 0>,
}
texture_list {

View File

@ -16,7 +16,7 @@ light_source {
color White
}
#local CP = <+5000, +2500, -1000>;
#local CP = <+5000, +2500, 10000>;
light_source {
CP
color White*0.5
@ -30,6 +30,7 @@ light_source {
//}
camera {
location CP
angle 40
look_at <-0, 900, -0>
}
@ -37,6 +38,7 @@ camera {
object {
posbi
translate <0, 1000, 0>
}
#declare gatter =
@ -71,10 +73,11 @@ camera {
}
#if (0)
object {
gatter
rotate <90, 0, 0>
scale 100
}
#end