Snapshot after POV troubles.

This commit is contained in:
hjp 2002-04-07 15:52:06 +00:00
parent b5fb740f71
commit d680e7477e
5 changed files with 219 additions and 0 deletions

24
pr/posbi/GNUmakefile Normal file
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# what's where?
include GNUmakevars
all: \
test-mesh.png \
test-posbi.png \
%.ppm: %.pov
$(POVRAY) +W$(WIDTH) +H$(HEIGHT) +V -I$< +L$(POVINC) +D +FP
%.png: %.pov
$(POVRAY) +V -I$< +L$(POVINC) +D +FN
%.pov: make%
$< > $@
test-posbi.png: test-posbi.pov \
posbi.pov
$(POVRAY) +W800 +H600 +V -I$< +L$(POVINC) +D +FN
%.gif: %.ppm
ppmquant 256 $< | ppmtogif > $@

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pr/posbi/posbi.pov Normal file
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#local RND1 = seed(1);
#local R1 = 1000;
#local R2 = 0;
#local C = array[2][2][2] {
{
{
<-R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1)>,
<-R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1)>,
},
{
<-R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1)>,
<-R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1)>,
},
}
{
{
<+R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1)>,
<+R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1)>,
},
{
<+R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1), -R1 + R2 * (rand(RND1)*2-1)>,
<+R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1), +R1 + R2 * (rand(RND1)*2-1)>,
},
}
};
#declare posbi = mesh2 {
vertex_vectors {
14,
C[0][0][0],
C[0][0][1],
C[0][1][0],
C[0][1][1],
C[1][0][0],
C[1][0][1],
C[1][1][0],
C[1][1][1],
(C[0][0][0] + C[0][0][1] + C[0][1][0] + C[0][1][1])/4,
(C[1][0][0] + C[1][0][1] + C[1][1][0] + C[1][1][1])/4,
(C[0][0][0] + C[0][0][1] + C[1][0][0] + C[1][0][1])/4,
(C[0][1][0] + C[0][1][1] + C[1][1][0] + C[1][1][1])/4,
(C[0][0][0] + C[0][1][0] + C[1][0][0] + C[1][1][0])/4,
(C[0][0][1] + C[0][1][1] + C[1][0][1] + C[1][1][1])/4,
}
texture_list {
4
texture { pigment { color rgb <0.5, 0.5, 0.5> } }
texture { pigment { color rgb <0.9, 0.5, 0.5> } }
texture { pigment { color rgb <0.5, 0.9, 0.5> } }
texture { pigment { color rgb <0.5, 0.5, 0.9> } }
}
face_indices {
24
<0, 1, 8>, 0, <1, 2, 8>, 1, <2, 3, 8>, 2, <3, 0, 8>, 3,
<4, 5, 9>, 0, <5, 6, 9>, 1, <6, 7, 9>, 2, <7, 4, 9>, 3,
<0, 1, 10>, 0 <1, 4, 10>, 1, <4, 5, 10>, 2, <5, 0, 10>, 3,
<2, 3, 11>, 0 <3, 6, 11>, 1, <6, 7, 11>, 2, <7, 2, 11>, 3,
<0, 2, 12>, 0 <2, 4, 12>, 1, <4, 6, 12>, 2, <6, 0, 12>, 3,
<1, 3, 13>, 0 <3, 5, 13>, 1, <5, 7, 13>, 2, <7, 1, 13>, 3,
}
}

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pr/posbi/povray.ini Normal file
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+MB5
+QR
+A
+HTN
+fp +w640 +h480 +d1
display_gamma = 2.2

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pr/posbi/test-mesh.pov Normal file
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global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<20000, 20000, 20000>
color 1
}
#local CP = <+2, +0, +5>;
light_source {
CP
color 0.5
}
camera {
location CP
look_at <-0, 0, -0>
}
mesh2 {
vertex_vectors {
5,
<-1, -1, 0>,
<-1, +1, 0>,
<+1, -1, 0>,
<+1, +1, 0>,
< 0, 0, 0>,
}
texture_list {
4
texture { pigment { color rgb <0.5, 0.5, 0.5> } }
texture { pigment { color rgb <0.9, 0.5, 0.5> } }
texture { pigment { color rgb <0.5, 0.9, 0.5> } }
texture { pigment { color rgb <0.5, 0.5, 0.9> } }
}
face_indices {
4
<0, 1, 4>, 0, 0, 0,
<1, 2, 4>, 1, 1, 1,
<2, 3, 4>, 2, 2, 2,
<3, 0, 4>, 3, 3, 3,
}
}

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pr/posbi/test-posbi.pov Normal file
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#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-20000, 20000, -20000>
color White
}
#local CP = <+5000, +2500, -1000>;
light_source {
CP
color White*0.5
}
//camera {
// location CP
// look_at <-0, -0, -0>
// orthographic
// up <0, 4000, 0>
// right <8000, 0, 0>
//}
camera {
location CP
look_at <-0, 900, -0>
}
#include "posbi.pov"
object {
posbi
}
#declare gatter =
union {
#local I = -50;
#while (I <= 50)
#switch (mod(I, 10) )
#case (0)
#local Color = color <0, 1, 0>;
#local R = 0.2;
#break;
#case (5)
#case (-5)
#local Color = color <1, 0, 0>;
#local R = 0.15;
#break;
#else
#local Color = color <0, 0, 1>;
#local R = 0.1;
#end
cylinder {
<I, -50, 0>, <I, +50, 0> R
texture {pigment { color Color } }
}
cylinder {
<-50, I, 0>, <+50, I, 0> R
texture {pigment { color Color } }
}
#local I = I + 1;
#end
}
object {
gatter
rotate <90, 0, 0>
scale 100
}