From ccc5ac13e2452b085c42c67bd17a406d7feedb64 Mon Sep 17 00:00:00 2001 From: hjp Date: Sat, 9 Feb 2008 23:58:26 +0000 Subject: [PATCH] Port to Povray 3.6 part 1: renamed files to match usage. added lots of semicolons. commented out halo. Now the file can be rendered but not correctly. --- pr/kr100/{HB100.GIF => HB100.gif} | Bin pr/kr100/KR100.INC | 206 ++++++++++++------------ pr/kr100/KR100.POV | 4 +- pr/kr100/{KRMAT.INC => KRMat.inc} | 114 ++++++------- pr/kr100/{HG23_100.GIF => hg23_100.gif} | Bin pr/kr100/{HG4_100.GIF => hg4_100.gif} | Bin pr/kr100/{KRPL100.GIF => krpl100.gif} | Bin pr/kr100/{MANNS.GIF => manns.gif} | Bin 8 files changed, 162 insertions(+), 162 deletions(-) rename pr/kr100/{HB100.GIF => HB100.gif} (100%) rename pr/kr100/{KRMAT.INC => KRMat.inc} (64%) rename pr/kr100/{HG23_100.GIF => hg23_100.gif} (100%) rename pr/kr100/{HG4_100.GIF => hg4_100.gif} (100%) rename pr/kr100/{KRPL100.GIF => krpl100.gif} (100%) rename pr/kr100/{MANNS.GIF => manns.gif} (100%) diff --git a/pr/kr100/HB100.GIF b/pr/kr100/HB100.gif similarity index 100% rename from pr/kr100/HB100.GIF rename to pr/kr100/HB100.gif diff --git a/pr/kr100/KR100.INC b/pr/kr100/KR100.INC index 25bd9c5..ce33dc5 100644 --- a/pr/kr100/KR100.INC +++ b/pr/kr100/KR100.INC @@ -11,10 +11,10 @@ // //////////////////////////////////////////////////// -#declare _MAT_gif = "krpl100.gif" -#declare _M_ANGL = 0.0 +#declare _MAT_gif = "krpl100.gif"; +#declare _M_ANGL = 0.0; -#declare _FENSTER_R = 50 +#declare _FENSTER_R = 50; //#declare _STUETZE = 1 // wenn deklariert dann sind // die Landstützen ausgefahren @@ -27,8 +27,8 @@ //////////////////////////////////////////////////// // Kugelraumer 100 Meter -#declare R = 50.0 // Kugelradius -#declare wr = 7.0 // Wulstradius +#declare R = 50.0; // Kugelradius +#declare wr = 7.0; // Wulstradius // Fenster #declare F_O1 = @@ -44,7 +44,7 @@ union { texture { TERKONIT } } -#declare Count = 0 +#declare Count = 0; #declare F_OR = union { #while (Count < 180) @@ -59,27 +59,27 @@ union { } translate < 0, 27.5, 0 > } - #declare Count=Count+20 + #declare Count=Count+20; #end - #declare Count = 0 + #declare Count = 0; #while (Count < 180) object { F_O1 rotate < 0, Count, 0 > translate < 0, 15.5, 0 > } - #declare Count=Count+10 + #declare Count=Count+10; #end - #declare Count = 0 + #declare Count = 0; #while (Count < 180) object { F_O1 rotate < 0, Count, 0 > translate < 0, -15.5, 0 > } - #declare Count=Count+10 + #declare Count=Count+10; #end } @@ -156,12 +156,12 @@ texture { } // end texture //----- Hangar Tore -#declare msl_h = 8.75 // Höhe Mannschl -#declare hg23_h = -21.5 // Höhe Hangar unten -#declare hg4_h = 34 // Höhe Hangar oben -#declare hgb_h = -42 // Höhe Bodenhangar +#declare msl_h = 8.75; // Höhe Mannschl +#declare hg23_h = -21.5; // Höhe Hangar unten +#declare hg4_h = 34; // Höhe Hangar oben +#declare hgb_h = -42; // Höhe Bodenhangar -#declare Count = 0 +#declare Count = 0; #declare MANNSCHL = union { #while (Count < 360) @@ -178,7 +178,7 @@ union { } rotate < 0, Count ,0 > } // end intersection - #declare Count=Count+90 + #declare Count=Count+90; #end } // end union @@ -238,7 +238,7 @@ intersection { //----- Hangar Ausschnitte // Mann Schleuse -#declare Count = 0 +#declare Count = 0; #declare _MANNSCHL = union { #while (Count < 180) @@ -247,7 +247,7 @@ union { rotate < 0, Count ,0 > translate < 0, msl_h, 0 > } - #declare Count=Count+90 + #declare Count=Count+90; #end texture { TERKONIT } } // end union @@ -336,8 +336,8 @@ object { } } // end obj -#declare r1 = 3.75 -#declare dsk = 45 +#declare r1 = 3.75; +#declare dsk = 45; #declare WULST = object { @@ -346,31 +346,31 @@ object { torus { R, wr } cylinder { -wr*y , wr*y, R } } - #declare Count = 15 + #declare Count = 15; #while (Count < 360) - #declare X=(r1*cos(radians( dsk ))+R)*sin(radians( Count )) - #declare Z=(r1*cos(radians( dsk ))+R)*cos(radians( Count )) - #declare Y=r1*sin(radians( dsk )) + #declare X=(r1*cos(radians( dsk ))+R)*sin(radians( Count )); + #declare Z=(r1*cos(radians( dsk ))+R)*cos(radians( Count )); + #declare Y=r1*sin(radians( dsk )); object { DUESE rotate < dsk, 0, 0 > rotate < 0, Count, 0 > translate < X, Y, Z, > } - #declare Count=Count+30 + #declare Count=Count+30; #end - #declare Count = 15 + #declare Count = 15; #while (Count < 360) - #declare X=(r1*cos(radians( -dsk ))+R)*sin(radians( Count )) - #declare Z=(r1*cos(radians( -dsk ))+R)*cos(radians( Count )) - #declare Y=r1*sin(radians( -dsk )) + #declare X=(r1*cos(radians( -dsk ))+R)*sin(radians( Count )); + #declare Z=(r1*cos(radians( -dsk ))+R)*cos(radians( Count )); + #declare Y=r1*sin(radians( -dsk )); object { DUESE rotate <180-dsk, 0, 0 > rotate < 0, Count, 0 > translate < X, Y, Z, > } - #declare Count=Count+30 + #declare Count=Count+30; #end } bounded_by { @@ -429,7 +429,7 @@ object { scale 4 } // end obj -#declare rgs = R - 1.0 +#declare rgs = R - 1.0; #declare GSKP = union { @@ -463,76 +463,76 @@ union { translate rgs*y } -#declare rgs = R - 0.5 -#declare Count = 45 -#declare wgsk = 50 +#declare rgs = R - 0.5; +#declare Count = 45; +#declare wgsk = 50; #declare GSKR1 = union{ #while (Count < 360) - #declare X=rgs*sin(radians( Count ))*cos(radians( wgsk )) - #declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk )) - #declare Y=rgs*sin(radians( wgsk )) + #declare X=rgs*sin(radians( Count ))*cos(radians( wgsk )); + #declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk )); + #declare Y=rgs*sin(radians( wgsk )); object { GSKUPPEL_1 rotate < 90-wgsk, 0, 0 > rotate < 0, Count, 0 > translate < X, Y, Z > } - #declare Count=Count+90 + #declare Count=Count+90; #end } -#declare Count = 0 -#declare wgsk = 25 +#declare Count = 0; +#declare wgsk = 25; #declare GSKR2 = union{ #while (Count < 360) - #declare X=rgs*sin(radians( Count ))*cos(radians( wgsk )) - #declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk )) - #declare Y=rgs*sin(radians( wgsk )) + #declare X=rgs*sin(radians( Count ))*cos(radians( wgsk )); + #declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk )); + #declare Y=rgs*sin(radians( wgsk )); object { GSKUPPEL_2 rotate < 90-wgsk, 0, 0 > rotate < 0, Count, 0 > translate < X, Y, Z > } - #declare Count=Count+45 + #declare Count=Count+45; #end } -#declare Count = 0 -#declare wgsk = -25 +#declare Count = 0; +#declare wgsk = -25; #declare GSKR3 = union{ #while (Count < 360) - #declare X=rgs*sin(radians( Count ))*cos(radians( wgsk )) - #declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk )) - #declare Y=rgs*sin(radians( wgsk )) + #declare X=rgs*sin(radians( Count ))*cos(radians( wgsk )); + #declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk )); + #declare Y=rgs*sin(radians( wgsk )); object { GSKUPPEL_2 rotate < 90-wgsk, 0, 0 > rotate < 0, Count, 0 > translate < X, Y, Z > } - #declare Count=Count+45 + #declare Count=Count+45; #end } -#declare Count = 45 -#declare wgsk = -50 +#declare Count = 45; +#declare wgsk = -50; #declare GSKR4 = union{ #while (Count < 360) - #declare X=rgs*sin(radians( Count ))*cos(radians( wgsk )) - #declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk )) - #declare Y=rgs*sin(radians( wgsk )) + #declare X=rgs*sin(radians( Count ))*cos(radians( wgsk )); + #declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk )); + #declare Y=rgs*sin(radians( wgsk )); object { GSKUPPEL_1 rotate < 90-wgsk, 0, 0 > rotate < 0, Count, 0 > translate < X, Y, Z > } - #declare Count=Count+90 + #declare Count=Count+90; #end } @@ -563,15 +563,15 @@ union { texture { TERKONIT } } -#declare rgs = R - 0.5 -#declare Count = 0 -#declare wgsk = 52 +#declare rgs = R - 0.5; +#declare Count = 0; +#declare wgsk = 52; #declare SSKR1 = union{ #while (Count < 360) - #declare X=rgs*sin(radians( Count ))*cos(radians( wgsk )) - #declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk )) - #declare Y=rgs*sin(radians( wgsk )) + #declare X=rgs*sin(radians( Count ))*cos(radians( wgsk )); + #declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk )); + #declare Y=rgs*sin(radians( wgsk )); object { SSPROJ scale 3 @@ -579,18 +579,18 @@ union{ rotate < 0, Count, 0 > translate < X, Y, Z > } - #declare Count=Count+90 + #declare Count=Count+90; #end } -#declare Count = 0 -#declare wgsk = -45 +#declare Count = 0; +#declare wgsk = -45; #declare SSKR2 = union{ #while (Count < 360) - #declare X=rgs*sin(radians( Count ))*cos(radians( wgsk )) - #declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk )) - #declare Y=rgs*sin(radians( wgsk )) + #declare X=rgs*sin(radians( Count ))*cos(radians( wgsk )); + #declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk )); + #declare Y=rgs*sin(radians( wgsk )); object { SSPROJ scale 3 @@ -598,14 +598,14 @@ union{ rotate < 0, Count, 0 > translate < X, Y, Z > } - #declare Count=Count+90 + #declare Count=Count+90; #end } //--------------------------------------------------- // Landeteller und Landestützen -#declare wldst = 15 +#declare wldst = 15; #declare LDST = union{ @@ -635,24 +635,24 @@ union{ rotate < 0, 0, wldst > } -#declare Count = 15 -#declare wltk = -35 -#declare rlt = R -0.3 +#declare Count = 15; +#declare wltk = -35; +#declare rlt = R -0.3; #ifdef (_STUETZE) #declare LTKR = union{ #while (Count < 360) - #declare X=rlt*sin(radians( Count ))*cos(radians( wltk )) - #declare Z=rlt*cos(radians( Count ))*cos(radians( wltk )) - #declare Y=rlt*sin(radians( wltk )) + #declare X=rlt*sin(radians( Count ))*cos(radians( wltk )); + #declare Z=rlt*cos(radians( Count ))*cos(radians( wltk )); + #declare Y=rlt*sin(radians( wltk )); object { LDST rotate < 0, -90, 0 > rotate < 0, Count, 0 > translate < X, Y, Z > } - #declare Count=Count+30 + #declare Count=Count+30; #end texture { TERKONIT } } @@ -660,9 +660,9 @@ union{ #declare LTKR = union{ #while (Count < 360) - #declare X=rlt*sin(radians( Count ))*cos(radians( wltk )) - #declare Z=rlt*cos(radians( Count ))*cos(radians( wltk )) - #declare Y=rlt*sin(radians( wltk )) + #declare X=rlt*sin(radians( Count ))*cos(radians( wltk )); + #declare Z=rlt*cos(radians( Count ))*cos(radians( wltk )); + #declare Y=rlt*sin(radians( wltk )); cylinder { < 0, 0.6, 0 > < 0, 0, 0 >, 3 @@ -670,7 +670,7 @@ union{ rotate < 0, Count, 0 > translate < X, Y, Z > } - #declare Count=Count+30 + #declare Count=Count+30; #end texture { TERKONIT } } @@ -770,28 +770,28 @@ union { texture { TERKONIT } } -#declare wank = 65 -#declare rank = R-0.2 -#declare Y=rank*sin(radians( wank )) +#declare wank = 65; +#declare rank = R-0.2; +#declare Y=rank*sin(radians( wank )); #declare ORTER = union { - #declare X=rank*sin(radians( 0 ))*cos(radians( wank )) - #declare Z=rank*cos(radians( 0 ))*cos(radians( wank )) + #declare X=rank*sin(radians( 0 ))*cos(radians( wank )); + #declare Z=rank*cos(radians( 0 ))*cos(radians( wank )); object { _ORTER_2 //rotate < 0, 90, 0 > translate < X, Y-0.1, Z > } - #declare X=rank*sin(radians( 120 ))*cos(radians( wank )) - #declare Z=rank*cos(radians( 120 ))*cos(radians( wank )) + #declare X=rank*sin(radians( 120 ))*cos(radians( wank )); + #declare Z=rank*cos(radians( 120 ))*cos(radians( wank )); object { _ORTER_1 rotate < 90-wank, 0, 0 > rotate < 0, 120, 0 > translate < X, Y, Z > } - #declare X=rank*sin(radians( 240 ))*cos(radians( wank )) - #declare Z=rank*cos(radians( 240 ))*cos(radians( wank )) + #declare X=rank*sin(radians( 240 ))*cos(radians( wank )); + #declare Z=rank*cos(radians( 240 ))*cos(radians( wank )); object { _ORTER_1 rotate < 90-wank, 0, 0 > @@ -916,24 +916,24 @@ union { texture { TERKONIT } } -#declare Y=rank*sin(radians( wank )) +#declare Y=rank*sin(radians( wank )); #declare ANTENNE = union { - #declare X=rank*sin(radians( 60 ))*cos(radians( wank )) - #declare Z=rank*cos(radians( 60 ))*cos(radians( wank )) + #declare X=rank*sin(radians( 60 ))*cos(radians( wank )); + #declare Z=rank*cos(radians( 60 ))*cos(radians( wank )); object { _ANTENNE_1 scale 1.6 translate < X, Y-0.1, Z > } - #declare X=rank*sin(radians( -60 ))*cos(radians( wank )) - #declare Z=rank*cos(radians( -60 ))*cos(radians( wank )) + #declare X=rank*sin(radians( -60 ))*cos(radians( wank )); + #declare Z=rank*cos(radians( -60 ))*cos(radians( wank )); object { _ANTENNE_3 translate < X, Y-0.1, Z > } - #declare X=rank*sin(radians( 180 ))*cos(radians( wank )) - #declare Z=rank*cos(radians( 180 ))*cos(radians( wank )) + #declare X=rank*sin(radians( 180 ))*cos(radians( wank )); + #declare Z=rank*cos(radians( 180 ))*cos(radians( wank )); object { _ANTENNE_2 rotate < 0, 180, 0 > @@ -944,11 +944,11 @@ union { //--------------------------------------------------- // Beobachtungskuppel -#declare wbk = 66 -#declare rbk = R-0.5 -#declare Y=rbk*sin(radians( wbk )) -#declare X=rbk*sin(radians( 210 ))*cos(radians( wbk )) -#declare Z=rbk*cos(radians( 210 ))*cos(radians( wbk )) +#declare wbk = 66; +#declare rbk = R-0.5; +#declare Y=rbk*sin(radians( wbk )); +#declare X=rbk*sin(radians( 210 ))*cos(radians( wbk )); +#declare Z=rbk*cos(radians( 210 ))*cos(radians( wbk )); #declare BKPL = sphere { < 0, 0, 0 >, 1 diff --git a/pr/kr100/KR100.POV b/pr/kr100/KR100.POV index 67c4290..6a1d18c 100644 --- a/pr/kr100/KR100.POV +++ b/pr/kr100/KR100.POV @@ -16,7 +16,7 @@ #include "textures.inc" // Standard Texture definitions // ==== Additional Includes ==== -#include "CONSTS.INC" +#include "consts.inc" camera { location < 0.0, 0.0, -150.0> @@ -41,7 +41,7 @@ light_source { //////////////////////////////////////////////////// -#declare _STARS = 1 +#declare _STARS = 1; #ifdef (_STARS) #declare Starfield= diff --git a/pr/kr100/KRMAT.INC b/pr/kr100/KRMat.inc similarity index 64% rename from pr/kr100/KRMAT.INC rename to pr/kr100/KRMat.inc index d18c22c..7c63af9 100644 --- a/pr/kr100/KRMAT.INC +++ b/pr/kr100/KRMat.inc @@ -31,8 +31,8 @@ texture { //--------------------------------------------------- // Terkonit Kugelraumer Schale -#declare _d = 0.70 -#declare _r = 100 +#declare _d = 0.70; +#declare _r = 100; #declare _T_S_1 = texture { TERKONIT @@ -40,8 +40,8 @@ texture { roughness 1/_r } } // end text 1 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_2 = texture { TERKONIT @@ -50,8 +50,8 @@ texture { } // end text 2 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_3 = texture { TERKONIT @@ -59,8 +59,8 @@ texture { roughness 1/_r } } // end text 3 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_4 = texture { TERKONIT @@ -68,8 +68,8 @@ texture { roughness 1/_r } } // end text 4 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_5 = texture { TERKONIT @@ -77,8 +77,8 @@ texture { roughness 1/_r } } // end text 5 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_6 = texture { TERKONIT @@ -86,8 +86,8 @@ texture { roughness 1/_r } } // end text 6 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_7 = texture { TERKONIT @@ -95,8 +95,8 @@ texture { roughness 1/_r } } // end text 7 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_8 = texture { TERKONIT @@ -104,8 +104,8 @@ texture { roughness 1/_r } } // end text 8 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_9 = texture { TERKONIT @@ -113,8 +113,8 @@ texture { roughness 1/_r } } // end text 9 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_10 = texture { TERKONIT @@ -122,8 +122,8 @@ texture { roughness 1/_r } } // end text 10 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_11 = texture { TERKONIT @@ -131,8 +131,8 @@ texture { roughness 1/_r } } // end text 11 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_12 = texture { TERKONIT @@ -140,8 +140,8 @@ texture { roughness 1/_r } } // end text 12 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_13 = texture { TERKONIT @@ -149,8 +149,8 @@ texture { roughness 1/_r } } // end text 13 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_14 = texture { TERKONIT @@ -158,8 +158,8 @@ texture { roughness 1/_r } } // end text 14 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_15 = texture { TERKONIT @@ -167,8 +167,8 @@ texture { roughness 1/_r } } // end text 15 -#declare _d = _d-0.01 -#declare _r = _r-5 +#declare _d = _d-0.01; +#declare _r = _r-5; #declare _T_S_16 = texture { TERKONIT @@ -230,19 +230,19 @@ texture { texture { pigment {colour rgbft <0.4, 0.4, 0.4, 0.7, 1.0>} finish { _T_F_finish } - halo { - emitting - constant - max_value 1 - spherical_mapping - colour_map { - [0 color rgbt <1.0, 1.0, 1.0, 0>] - [1 color rgbt <0.9, 1.0, 0.8, -1>] - } - // turbulence 0.5 - scale _FENSTER_R - samples 10 - } // end halo +// replace_halo_with_media // halo { +// replace_halo_with_media // emitting +// replace_halo_with_media // constant +// replace_halo_with_media // max_value 1 +// replace_halo_with_media // spherical_mapping +// replace_halo_with_media // colour_map { +// replace_halo_with_media // [0 color rgbt <1.0, 1.0, 1.0, 0>] +// replace_halo_with_media // [1 color rgbt <0.9, 1.0, 0.8, -1>] +// replace_halo_with_media // } +// replace_halo_with_media // // turbulence 0.5 +// replace_halo_with_media // scale _FENSTER_R +// replace_halo_with_media // samples 10 +// replace_halo_with_media // } // end halo } // end text #end @@ -270,18 +270,18 @@ texture { _T_K_text #else #declare _T_GSK = texture { _T_K_text - halo { - emitting - cubic - max_value 1 - spherical_mapping - colour_map { - [0 color rgbt <1.0, 0.0, 0.0, 0.6>] - [0.2 color rgbt <1.0, 0.2, 0.1, 0.4>] - [1 color rgbt <1.0, 0.4, 0.2, 0.0>] - } - samples 10 - } // end halo +// replace_halo_with_media // halo { +// replace_halo_with_media // emitting +// replace_halo_with_media // cubic +// replace_halo_with_media // max_value 1 +// replace_halo_with_media // spherical_mapping +// replace_halo_with_media // colour_map { +// replace_halo_with_media // [0 color rgbt <1.0, 0.0, 0.0, 0.6>] +// replace_halo_with_media // [0.2 color rgbt <1.0, 0.2, 0.1, 0.4>] +// replace_halo_with_media // [1 color rgbt <1.0, 0.4, 0.2, 0.0>] +// replace_halo_with_media // } +// replace_halo_with_media // samples 10 +// replace_halo_with_media // } // end halo } // end text #end diff --git a/pr/kr100/HG23_100.GIF b/pr/kr100/hg23_100.gif similarity index 100% rename from pr/kr100/HG23_100.GIF rename to pr/kr100/hg23_100.gif diff --git a/pr/kr100/HG4_100.GIF b/pr/kr100/hg4_100.gif similarity index 100% rename from pr/kr100/HG4_100.GIF rename to pr/kr100/hg4_100.gif diff --git a/pr/kr100/KRPL100.GIF b/pr/kr100/krpl100.gif similarity index 100% rename from pr/kr100/KRPL100.GIF rename to pr/kr100/krpl100.gif diff --git a/pr/kr100/MANNS.GIF b/pr/kr100/manns.gif similarity index 100% rename from pr/kr100/MANNS.GIF rename to pr/kr100/manns.gif