Port to Povray 3.6 part 1:

renamed files to match usage.
added lots of semicolons.
commented out halo.

Now the file can be rendered but not correctly.
This commit is contained in:
hjp 2008-02-09 23:58:26 +00:00
parent 2a05b44d39
commit ccc5ac13e2
8 changed files with 162 additions and 162 deletions

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@ -11,10 +11,10 @@
//
////////////////////////////////////////////////////
#declare _MAT_gif = "krpl100.gif"
#declare _M_ANGL = 0.0
#declare _MAT_gif = "krpl100.gif";
#declare _M_ANGL = 0.0;
#declare _FENSTER_R = 50
#declare _FENSTER_R = 50;
//#declare _STUETZE = 1 // wenn deklariert dann sind
// die Landstützen ausgefahren
@ -27,8 +27,8 @@
////////////////////////////////////////////////////
// Kugelraumer 100 Meter
#declare R = 50.0 // Kugelradius
#declare wr = 7.0 // Wulstradius
#declare R = 50.0; // Kugelradius
#declare wr = 7.0; // Wulstradius
// Fenster
#declare F_O1 =
@ -44,7 +44,7 @@ union {
texture { TERKONIT }
}
#declare Count = 0
#declare Count = 0;
#declare F_OR =
union {
#while (Count < 180)
@ -59,27 +59,27 @@ union {
}
translate < 0, 27.5, 0 >
}
#declare Count=Count+20
#declare Count=Count+20;
#end
#declare Count = 0
#declare Count = 0;
#while (Count < 180)
object {
F_O1
rotate < 0, Count, 0 >
translate < 0, 15.5, 0 >
}
#declare Count=Count+10
#declare Count=Count+10;
#end
#declare Count = 0
#declare Count = 0;
#while (Count < 180)
object {
F_O1
rotate < 0, Count, 0 >
translate < 0, -15.5, 0 >
}
#declare Count=Count+10
#declare Count=Count+10;
#end
}
@ -156,12 +156,12 @@ texture {
} // end texture
//----- Hangar Tore
#declare msl_h = 8.75 // Höhe Mannschl
#declare hg23_h = -21.5 // Höhe Hangar unten
#declare hg4_h = 34 // Höhe Hangar oben
#declare hgb_h = -42 // Höhe Bodenhangar
#declare msl_h = 8.75; // Höhe Mannschl
#declare hg23_h = -21.5; // Höhe Hangar unten
#declare hg4_h = 34; // Höhe Hangar oben
#declare hgb_h = -42; // Höhe Bodenhangar
#declare Count = 0
#declare Count = 0;
#declare MANNSCHL =
union {
#while (Count < 360)
@ -178,7 +178,7 @@ union {
}
rotate < 0, Count ,0 >
} // end intersection
#declare Count=Count+90
#declare Count=Count+90;
#end
} // end union
@ -238,7 +238,7 @@ intersection {
//----- Hangar Ausschnitte
// Mann Schleuse
#declare Count = 0
#declare Count = 0;
#declare _MANNSCHL =
union {
#while (Count < 180)
@ -247,7 +247,7 @@ union {
rotate < 0, Count ,0 >
translate < 0, msl_h, 0 >
}
#declare Count=Count+90
#declare Count=Count+90;
#end
texture { TERKONIT }
} // end union
@ -336,8 +336,8 @@ object {
}
} // end obj
#declare r1 = 3.75
#declare dsk = 45
#declare r1 = 3.75;
#declare dsk = 45;
#declare WULST =
object {
@ -346,31 +346,31 @@ object {
torus { R, wr }
cylinder { -wr*y , wr*y, R }
}
#declare Count = 15
#declare Count = 15;
#while (Count < 360)
#declare X=(r1*cos(radians( dsk ))+R)*sin(radians( Count ))
#declare Z=(r1*cos(radians( dsk ))+R)*cos(radians( Count ))
#declare Y=r1*sin(radians( dsk ))
#declare X=(r1*cos(radians( dsk ))+R)*sin(radians( Count ));
#declare Z=(r1*cos(radians( dsk ))+R)*cos(radians( Count ));
#declare Y=r1*sin(radians( dsk ));
object {
DUESE
rotate < dsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z, >
}
#declare Count=Count+30
#declare Count=Count+30;
#end
#declare Count = 15
#declare Count = 15;
#while (Count < 360)
#declare X=(r1*cos(radians( -dsk ))+R)*sin(radians( Count ))
#declare Z=(r1*cos(radians( -dsk ))+R)*cos(radians( Count ))
#declare Y=r1*sin(radians( -dsk ))
#declare X=(r1*cos(radians( -dsk ))+R)*sin(radians( Count ));
#declare Z=(r1*cos(radians( -dsk ))+R)*cos(radians( Count ));
#declare Y=r1*sin(radians( -dsk ));
object {
DUESE
rotate <180-dsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z, >
}
#declare Count=Count+30
#declare Count=Count+30;
#end
}
bounded_by {
@ -429,7 +429,7 @@ object {
scale 4
} // end obj
#declare rgs = R - 1.0
#declare rgs = R - 1.0;
#declare GSKP =
union {
@ -463,76 +463,76 @@ union {
translate rgs*y
}
#declare rgs = R - 0.5
#declare Count = 45
#declare wgsk = 50
#declare rgs = R - 0.5;
#declare Count = 45;
#declare wgsk = 50;
#declare GSKR1 =
union{
#while (Count < 360)
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ))
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ))
#declare Y=rgs*sin(radians( wgsk ))
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ));
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ));
#declare Y=rgs*sin(radians( wgsk ));
object {
GSKUPPEL_1
rotate < 90-wgsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+90
#declare Count=Count+90;
#end
}
#declare Count = 0
#declare wgsk = 25
#declare Count = 0;
#declare wgsk = 25;
#declare GSKR2 =
union{
#while (Count < 360)
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ))
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ))
#declare Y=rgs*sin(radians( wgsk ))
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ));
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ));
#declare Y=rgs*sin(radians( wgsk ));
object {
GSKUPPEL_2
rotate < 90-wgsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+45
#declare Count=Count+45;
#end
}
#declare Count = 0
#declare wgsk = -25
#declare Count = 0;
#declare wgsk = -25;
#declare GSKR3 =
union{
#while (Count < 360)
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ))
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ))
#declare Y=rgs*sin(radians( wgsk ))
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ));
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ));
#declare Y=rgs*sin(radians( wgsk ));
object {
GSKUPPEL_2
rotate < 90-wgsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+45
#declare Count=Count+45;
#end
}
#declare Count = 45
#declare wgsk = -50
#declare Count = 45;
#declare wgsk = -50;
#declare GSKR4 =
union{
#while (Count < 360)
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ))
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ))
#declare Y=rgs*sin(radians( wgsk ))
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ));
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ));
#declare Y=rgs*sin(radians( wgsk ));
object {
GSKUPPEL_1
rotate < 90-wgsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+90
#declare Count=Count+90;
#end
}
@ -563,15 +563,15 @@ union {
texture { TERKONIT }
}
#declare rgs = R - 0.5
#declare Count = 0
#declare wgsk = 52
#declare rgs = R - 0.5;
#declare Count = 0;
#declare wgsk = 52;
#declare SSKR1 =
union{
#while (Count < 360)
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ))
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ))
#declare Y=rgs*sin(radians( wgsk ))
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ));
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ));
#declare Y=rgs*sin(radians( wgsk ));
object {
SSPROJ
scale 3
@ -579,18 +579,18 @@ union{
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+90
#declare Count=Count+90;
#end
}
#declare Count = 0
#declare wgsk = -45
#declare Count = 0;
#declare wgsk = -45;
#declare SSKR2 =
union{
#while (Count < 360)
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ))
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ))
#declare Y=rgs*sin(radians( wgsk ))
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ));
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ));
#declare Y=rgs*sin(radians( wgsk ));
object {
SSPROJ
scale 3
@ -598,14 +598,14 @@ union{
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+90
#declare Count=Count+90;
#end
}
//---------------------------------------------------
// Landeteller und Landestützen
#declare wldst = 15
#declare wldst = 15;
#declare LDST =
union{
@ -635,24 +635,24 @@ union{
rotate < 0, 0, wldst >
}
#declare Count = 15
#declare wltk = -35
#declare rlt = R -0.3
#declare Count = 15;
#declare wltk = -35;
#declare rlt = R -0.3;
#ifdef (_STUETZE)
#declare LTKR =
union{
#while (Count < 360)
#declare X=rlt*sin(radians( Count ))*cos(radians( wltk ))
#declare Z=rlt*cos(radians( Count ))*cos(radians( wltk ))
#declare Y=rlt*sin(radians( wltk ))
#declare X=rlt*sin(radians( Count ))*cos(radians( wltk ));
#declare Z=rlt*cos(radians( Count ))*cos(radians( wltk ));
#declare Y=rlt*sin(radians( wltk ));
object {
LDST
rotate < 0, -90, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+30
#declare Count=Count+30;
#end
texture { TERKONIT }
}
@ -660,9 +660,9 @@ union{
#declare LTKR =
union{
#while (Count < 360)
#declare X=rlt*sin(radians( Count ))*cos(radians( wltk ))
#declare Z=rlt*cos(radians( Count ))*cos(radians( wltk ))
#declare Y=rlt*sin(radians( wltk ))
#declare X=rlt*sin(radians( Count ))*cos(radians( wltk ));
#declare Z=rlt*cos(radians( Count ))*cos(radians( wltk ));
#declare Y=rlt*sin(radians( wltk ));
cylinder {
< 0, 0.6, 0 >
< 0, 0, 0 >, 3
@ -670,7 +670,7 @@ union{
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+30
#declare Count=Count+30;
#end
texture { TERKONIT }
}
@ -770,28 +770,28 @@ union {
texture { TERKONIT }
}
#declare wank = 65
#declare rank = R-0.2
#declare Y=rank*sin(radians( wank ))
#declare wank = 65;
#declare rank = R-0.2;
#declare Y=rank*sin(radians( wank ));
#declare ORTER =
union {
#declare X=rank*sin(radians( 0 ))*cos(radians( wank ))
#declare Z=rank*cos(radians( 0 ))*cos(radians( wank ))
#declare X=rank*sin(radians( 0 ))*cos(radians( wank ));
#declare Z=rank*cos(radians( 0 ))*cos(radians( wank ));
object {
_ORTER_2
//rotate < 0, 90, 0 >
translate < X, Y-0.1, Z >
}
#declare X=rank*sin(radians( 120 ))*cos(radians( wank ))
#declare Z=rank*cos(radians( 120 ))*cos(radians( wank ))
#declare X=rank*sin(radians( 120 ))*cos(radians( wank ));
#declare Z=rank*cos(radians( 120 ))*cos(radians( wank ));
object {
_ORTER_1
rotate < 90-wank, 0, 0 >
rotate < 0, 120, 0 >
translate < X, Y, Z >
}
#declare X=rank*sin(radians( 240 ))*cos(radians( wank ))
#declare Z=rank*cos(radians( 240 ))*cos(radians( wank ))
#declare X=rank*sin(radians( 240 ))*cos(radians( wank ));
#declare Z=rank*cos(radians( 240 ))*cos(radians( wank ));
object {
_ORTER_1
rotate < 90-wank, 0, 0 >
@ -916,24 +916,24 @@ union {
texture { TERKONIT }
}
#declare Y=rank*sin(radians( wank ))
#declare Y=rank*sin(radians( wank ));
#declare ANTENNE =
union {
#declare X=rank*sin(radians( 60 ))*cos(radians( wank ))
#declare Z=rank*cos(radians( 60 ))*cos(radians( wank ))
#declare X=rank*sin(radians( 60 ))*cos(radians( wank ));
#declare Z=rank*cos(radians( 60 ))*cos(radians( wank ));
object {
_ANTENNE_1
scale 1.6
translate < X, Y-0.1, Z >
}
#declare X=rank*sin(radians( -60 ))*cos(radians( wank ))
#declare Z=rank*cos(radians( -60 ))*cos(radians( wank ))
#declare X=rank*sin(radians( -60 ))*cos(radians( wank ));
#declare Z=rank*cos(radians( -60 ))*cos(radians( wank ));
object {
_ANTENNE_3
translate < X, Y-0.1, Z >
}
#declare X=rank*sin(radians( 180 ))*cos(radians( wank ))
#declare Z=rank*cos(radians( 180 ))*cos(radians( wank ))
#declare X=rank*sin(radians( 180 ))*cos(radians( wank ));
#declare Z=rank*cos(radians( 180 ))*cos(radians( wank ));
object {
_ANTENNE_2
rotate < 0, 180, 0 >
@ -944,11 +944,11 @@ union {
//---------------------------------------------------
// Beobachtungskuppel
#declare wbk = 66
#declare rbk = R-0.5
#declare Y=rbk*sin(radians( wbk ))
#declare X=rbk*sin(radians( 210 ))*cos(radians( wbk ))
#declare Z=rbk*cos(radians( 210 ))*cos(radians( wbk ))
#declare wbk = 66;
#declare rbk = R-0.5;
#declare Y=rbk*sin(radians( wbk ));
#declare X=rbk*sin(radians( 210 ))*cos(radians( wbk ));
#declare Z=rbk*cos(radians( 210 ))*cos(radians( wbk ));
#declare BKPL =
sphere {
< 0, 0, 0 >, 1

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@ -16,7 +16,7 @@
#include "textures.inc" // Standard Texture definitions
// ==== Additional Includes ====
#include "CONSTS.INC"
#include "consts.inc"
camera {
location < 0.0, 0.0, -150.0>
@ -41,7 +41,7 @@ light_source {
////////////////////////////////////////////////////
#declare _STARS = 1
#declare _STARS = 1;
#ifdef (_STARS)
#declare Starfield=

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@ -31,8 +31,8 @@ texture {
//---------------------------------------------------
// Terkonit Kugelraumer Schale
#declare _d = 0.70
#declare _r = 100
#declare _d = 0.70;
#declare _r = 100;
#declare _T_S_1 =
texture {
TERKONIT
@ -40,8 +40,8 @@ texture {
roughness 1/_r }
} // end text 1
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_2 =
texture {
TERKONIT
@ -50,8 +50,8 @@ texture {
} // end text 2
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_3 =
texture {
TERKONIT
@ -59,8 +59,8 @@ texture {
roughness 1/_r }
} // end text 3
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_4 =
texture {
TERKONIT
@ -68,8 +68,8 @@ texture {
roughness 1/_r }
} // end text 4
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_5 =
texture {
TERKONIT
@ -77,8 +77,8 @@ texture {
roughness 1/_r }
} // end text 5
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_6 =
texture {
TERKONIT
@ -86,8 +86,8 @@ texture {
roughness 1/_r }
} // end text 6
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_7 =
texture {
TERKONIT
@ -95,8 +95,8 @@ texture {
roughness 1/_r }
} // end text 7
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_8 =
texture {
TERKONIT
@ -104,8 +104,8 @@ texture {
roughness 1/_r }
} // end text 8
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_9 =
texture {
TERKONIT
@ -113,8 +113,8 @@ texture {
roughness 1/_r }
} // end text 9
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_10 =
texture {
TERKONIT
@ -122,8 +122,8 @@ texture {
roughness 1/_r }
} // end text 10
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_11 =
texture {
TERKONIT
@ -131,8 +131,8 @@ texture {
roughness 1/_r }
} // end text 11
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_12 =
texture {
TERKONIT
@ -140,8 +140,8 @@ texture {
roughness 1/_r }
} // end text 12
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_13 =
texture {
TERKONIT
@ -149,8 +149,8 @@ texture {
roughness 1/_r }
} // end text 13
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_14 =
texture {
TERKONIT
@ -158,8 +158,8 @@ texture {
roughness 1/_r }
} // end text 14
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_15 =
texture {
TERKONIT
@ -167,8 +167,8 @@ texture {
roughness 1/_r }
} // end text 15
#declare _d = _d-0.01
#declare _r = _r-5
#declare _d = _d-0.01;
#declare _r = _r-5;
#declare _T_S_16 =
texture {
TERKONIT
@ -230,19 +230,19 @@ texture {
texture {
pigment {colour rgbft <0.4, 0.4, 0.4, 0.7, 1.0>}
finish { _T_F_finish }
halo {
emitting
constant
max_value 1
spherical_mapping
colour_map {
[0 color rgbt <1.0, 1.0, 1.0, 0>]
[1 color rgbt <0.9, 1.0, 0.8, -1>]
}
// turbulence 0.5
scale _FENSTER_R
samples 10
} // end halo
// replace_halo_with_media // halo {
// replace_halo_with_media // emitting
// replace_halo_with_media // constant
// replace_halo_with_media // max_value 1
// replace_halo_with_media // spherical_mapping
// replace_halo_with_media // colour_map {
// replace_halo_with_media // [0 color rgbt <1.0, 1.0, 1.0, 0>]
// replace_halo_with_media // [1 color rgbt <0.9, 1.0, 0.8, -1>]
// replace_halo_with_media // }
// replace_halo_with_media // // turbulence 0.5
// replace_halo_with_media // scale _FENSTER_R
// replace_halo_with_media // samples 10
// replace_halo_with_media // } // end halo
} // end text
#end
@ -270,18 +270,18 @@ texture { _T_K_text
#else
#declare _T_GSK =
texture { _T_K_text
halo {
emitting
cubic
max_value 1
spherical_mapping
colour_map {
[0 color rgbt <1.0, 0.0, 0.0, 0.6>]
[0.2 color rgbt <1.0, 0.2, 0.1, 0.4>]
[1 color rgbt <1.0, 0.4, 0.2, 0.0>]
}
samples 10
} // end halo
// replace_halo_with_media // halo {
// replace_halo_with_media // emitting
// replace_halo_with_media // cubic
// replace_halo_with_media // max_value 1
// replace_halo_with_media // spherical_mapping
// replace_halo_with_media // colour_map {
// replace_halo_with_media // [0 color rgbt <1.0, 0.0, 0.0, 0.6>]
// replace_halo_with_media // [0.2 color rgbt <1.0, 0.2, 0.1, 0.4>]
// replace_halo_with_media // [1 color rgbt <1.0, 0.4, 0.2, 0.0>]
// replace_halo_with_media // }
// replace_halo_with_media // samples 10
// replace_halo_with_media // } // end halo
} // end text
#end

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