Ritterschiff - roher Draft.

This commit is contained in:
hjp 2001-06-05 22:06:57 +00:00
parent 7ca1df82c6
commit c125ef6dc3
9 changed files with 396 additions and 0 deletions

29
pr/ritterschiff/.vimrc Normal file
View File

@ -0,0 +1,29 @@
version 5.0
set nocompatible
let cpo_save=&cpo
set cpo=B
map! <xHome> <Home>
map! <xEnd> <End>
map! <S-xF4> <S-F4>
map! <S-xF3> <S-F3>
map! <S-xF2> <S-F2>
map! <S-xF1> <S-F1>
map! <xF4> <F4>
map! <xF3> <F3>
map! <xF2> <F2>
map! <xF1> <F1>
map <xHome> <Home>
map <xEnd> <End>
map <S-xF4> <S-F4>
map <S-xF3> <S-F3>
map <S-xF2> <S-F2>
map <S-xF1> <S-F1>
map <xF4> <F4>
map <xF3> <F3>
map <xF2> <F2>
map <xF1> <F1>
let &cpo=cpo_save
unlet cpo_save
set autoindent
set exrc
set shiftwidth=4

View File

@ -0,0 +1,31 @@
# what's where?
include GNUmakevars
all: \
test-sporenschiff.png \
test-mittelteil.png \
test-ritterschiff.png \
%.ppm: %.pov
$(POVRAY) +W$(WIDTH) +H$(HEIGHT) +V -I$< +L$(POVINC) +D +FP
%.png: %.pov
$(POVRAY) +V -I$< +L$(POVINC) +D +FN
%.pov: make%
$< > $@
test-ritterschiff.png: test-ritterschiff.pov \
ritterschiff.pov sporenschiff.pov mittelteil.pov
$(POVRAY) +W800 +H400 +V -I$< +L$(POVINC) +D
test-sporenschiff.png: test-sporenschiff.pov \
sporenschiff.pov
test-mittelteil.png: test-mittelteil.pov \
mittelteil.pov
%.gif: %.ppm
ppmquant 256 $< | ppmtogif > $@

View File

@ -0,0 +1,88 @@
#local R = 1750/2 * M;
#local R1 = 50 * M;
#local L = 3000 * M;
#local W = 500;
#debug concat("M = ", str(M, 0, 0), "\n")
#ifdef (muelltonne)
#declare mittelteil =
union {
lathe {
bezier_spline
12
<0, -30*L/60>
<R/7, -29*L/60>
<R, -23*L/60>
<R, -21*L/60>
<R, -21*L/60>
<R, -10*L/60>
<R, +10*L/60>
<R, +21*L/60>
<R, +21*L/60>
<R, +23*L/60>
<R/7, +29*L/60>
<0, +30*L/60>
texture { pigment { color <0.3, 0.3, 0.3> } }
}
torus {
R, R1
texture { pigment { color <0.6, 0.6, 0.6> } }
translate <0, L/3, 0>
}
torus {
R, R1
texture { pigment { color <0.6, 0.6, 0.6> } }
translate <0, 0, 0>
}
torus {
R, R1
texture { pigment { color <0.6, 0.6, 0.6> } }
translate <0, -L/3, 0>
}
}
#end
#declare mittelteil =
union {
lathe {
bezier_spline
12
<0, -30*L/60>
<16*R/35, -25*L/60>
<R, -15*L/60>
<R, - 5*L/60>
<R, -5*L/60>
<R, -2*L/60>
<R, +2*L/60>
<R, +5*L/60>
<R, + 5*L/60>
<R, +15*L/60>
<16*R/35, +25*L/60>
<0, +30*L/60>
texture { pigment { color <0.3, 0.3, 0.3> } }
}
torus {
22*R/35, R1
texture { pigment { color <0.6, 0.6, 0.6> } }
translate <0, L/3, 0>
}
torus {
R, R1
texture { pigment { color <0.6, 0.6, 0.6> } }
translate <0, 0, 0>
}
#if (1)
torus {
45*R/70, R1
texture { pigment { color <0.6, 0.6, 0.6> } }
translate <0, -L/3, 0>
}
#end
rotate <0, 0, 90>
}

View File

@ -0,0 +1,6 @@
+MB5
+QR
+A
+HTN
+fp +w640 +h480 +d1
display_gamma = 2.2

View File

@ -0,0 +1,17 @@
#include "mittelteil.pov"
#include "sporenschiff.pov"
#declare ritterschiff =
union {
object {
mittelteil
}
object {
sporenschiff
translate <(3000+1750)/2 * M, 0, 0>
}
object {
sporenschiff
translate <-(3000+1750)/2 * M, 0, 0>
}
}

View File

@ -0,0 +1,42 @@
#local R = 1300/2 * M;
#local H = 225 * M;
#local RS = 20 * M;
#declare stachel =
cone {
<0, 0, 0>, RS,
<0, H, 0>, 0
}
#declare sporenschiff =
union {
sphere {
<0, 0, 0>, R
}
#local I = 0;
#while (I < 32)
object {
stachel
translate <0, R, 0>
rotate <0, 0, 90>
rotate <0, I * 360 / 32, 0>
}
#local J = 0;
#while (J < 32)
object {
stachel
translate <0, R, 0>
rotate <0, 0, I * 360 / 32>
rotate <0, J * 180 / 4, 0>
}
#local J = J + 1;
#end
#local I = I + 1;
#end
texture {
pigment {
color <0.3, 0.3, 0.3>
}
}
}

View File

@ -0,0 +1,72 @@
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-20000, 20000, -20000>
color White
}
#local CP = <0, -1000, -5000>;
light_source {
CP
color White*0.5
}
camera {
location CP
look_at <-0, -1000, -0>
angle 32
orthographic
}
#include "mittelteil.pov"
object {
mittelteil
}
#declare gatter =
union {
#local I = -50;
#while (I <= 50)
#switch (mod(I, 10) )
#case (0)
#local Color = color <0, 1, 0>;
#local R = 0.2;
#break;
#case (5)
#case (-5)
#local Color = color <1, 0, 0>;
#local R = 0.15;
#break;
#else
#local Color = color <0, 0, 1>;
#local R = 0.1;
#end
cylinder {
<I, -50, 0>, <I, +50, 0> R
texture {pigment { color Color } }
}
cylinder {
<-50, I, 0>, <+50, I, 0> R
texture {pigment { color Color } }
}
#local I = I + 1;
#end
}
object {
gatter
scale 100
}

View File

@ -0,0 +1,74 @@
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-20000, 20000, -20000>
color White
}
#local CP = <0, -0, -10000>;
light_source {
CP
color White*0.5
}
camera {
location CP
look_at <-0, -0, -0>
orthographic
up <0, 4000, 0>
right <8000, 0, 0>
}
#include "ritterschiff.pov"
object {
ritterschiff
}
#declare gatter =
union {
#local I = -50;
#while (I <= 50)
#switch (mod(I, 10) )
#case (0)
#local Color = color <0, 1, 0>;
#local R = 0.2;
#break;
#case (5)
#case (-5)
#local Color = color <1, 0, 0>;
#local R = 0.15;
#break;
#else
#local Color = color <0, 0, 1>;
#local R = 0.1;
#end
cylinder {
<I, -50, 0>, <I, +50, 0> R
texture {pigment { color Color } }
}
cylinder {
<-50, I, 0>, <+50, I, 0> R
texture {pigment { color Color } }
}
#local I = I + 1;
#end
}
object {
gatter
scale 100
}

View File

@ -0,0 +1,37 @@
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-20000, 20000, -20000>
color White
}
#local CP = <-2500, 2000, -1500>;
light_source {
CP
color White*0.5
}
camera {
location CP
look_at <-0, 60, -0>
angle 32
}
#include "sporenschiff.pov"
object {
sporenschiff
}