Added lots of semicolons for povray 3.5 beta compatibility.

This commit is contained in:
hjp 2002-02-17 21:34:03 +00:00
parent 82b907127e
commit b5c1be574e
5 changed files with 42 additions and 44 deletions

View File

@ -1,9 +1,5 @@
# what's where? # what's where?
POVHOME=/usr/lib/povray3 include GNUmakevars
POVBIN=/usr/bin
POVINC=$(POVHOME)/include
POVRAY=$(POVBIN)/x-povray
all: \ all: \
test-kopf.ppm \ test-kopf.ppm \

View File

@ -88,10 +88,10 @@
} }
#end #end
#declare RD0x = 45 // 0 ..90 #declare RD0x = 45; // 0 ..90
#declare RD0y = 180 // 90 .. 180 #declare RD0y = 180; // 90 .. 180
#declare RD1 = 30 #declare RD1 = 30;
#declare RD2 = 30 #declare RD2 = 30;
#declare daumen = #declare daumen =
union { union {
@ -122,10 +122,10 @@
rotate <0, RD0y, 0> rotate <0, RD0y, 0>
} }
#declare RZ0x = 0 // 0 ..90 #declare RZ0x = 0; // 0 ..90
#declare RZ0z = 0 // 0 .. 30 #declare RZ0z = 0; // 0 .. 30
#declare RZ1 = 0 #declare RZ1 = 0;
#declare RZ2 = 0 #declare RZ2 = 0;
#declare zeigefinger = #declare zeigefinger =
union { union {
@ -156,10 +156,10 @@
rotate <0, 0, -RZ0z> rotate <0, 0, -RZ0z>
} }
#declare RM0x = 0 // 0 ..90 #declare RM0x = 0; // 0 ..90
#declare RM0z = 0 // -15 .. 15 #declare RM0z = 0; // -15 .. 15
#declare RM1 = 0 #declare RM1 = 0;
#declare RM2 = 0 #declare RM2 = 0;
#declare mittelfinger = #declare mittelfinger =
union { union {
@ -190,10 +190,10 @@
rotate <0, 0, RM0z> rotate <0, 0, RM0z>
} }
#declare RR0x = 0 // 0 ..90 #declare RR0x = 0; // 0 ..90
#declare RR0z = 0 // -15 .. 15 #declare RR0z = 0; // -15 .. 15
#declare RR1 = 0 #declare RR1 = 0;
#declare RR2 = 0 #declare RR2 = 0;
#declare ringfinger = #declare ringfinger =
union { union {
@ -224,10 +224,10 @@
rotate <0, 0, RR0z> rotate <0, 0, RR0z>
} }
#declare RK0x = 0 // 0 ..90 #declare RK0x = 0; // 0 ..90
#declare RK0z = 0 // -15 .. 15 #declare RK0z = 0; // -15 .. 15
#declare RK1 = 0 #declare RK1 = 0;
#declare RK2 = 0 #declare RK2 = 0;
#declare kleinerfinger = #declare kleinerfinger =
union { union {

View File

@ -8,15 +8,15 @@
#include "metals.inc" #include "metals.inc"
#include "glass.inc" #include "glass.inc"
#declare A = 0.2 #declare A = 0.2;
#declare B = 0.25 #declare B = 0.25;
#declare C = 0.2 #declare C = 0.2;
#declare D = 0.15 #declare D = 0.15;
#declare E = 0.10 #declare E = 0.10;
#declare F = 0.10 #declare F = 0.10;
#declare G = 0.01 #declare G = 0.01;
#declare H = A*1.0 #declare H = A*1.0;
#declare T_glas_schwarz = #declare T_glas_schwarz =
texture { texture {

View File

@ -116,14 +116,14 @@
kopf kopf
translate <0, 2.30, 0> translate <0, 2.30, 0>
} }
#declare i = 1.90 #declare i = 1.90;
#while (i <= 2.30) #while (i <= 2.30)
torus { torus {
0.07, 0.03 0.07, 0.03
translate <0, i, 0> translate <0, i, 0>
texture {T_metall_schwarz} texture {T_metall_schwarz}
} }
#declare i = i + 0.05 #declare i = i + 0.05;
#end #end
object { object {
torso torso

View File

@ -4,15 +4,17 @@
#include "metals.inc" #include "metals.inc"
#include "glass.inc" #include "glass.inc"
#declare A = 0.2 /*
#declare B = 0.25 #declare A = 0.2;
#declare C = 0.2 #declare B = 0.25;
#declare D = 0.15 #declare C = 0.2;
#declare E = 0.10 #declare D = 0.15;
#declare F = 0.10 #declare E = 0.10;
#declare G = 0.01 #declare F = 0.10;
#declare G = 0.01;
#declare H = A*1.0 #declare H = A*1.0
*/
#declare T_glas_schwarz = #declare T_glas_schwarz =
texture { texture {
@ -62,14 +64,14 @@ union {
translate <-15, -30, -15> translate <-15, -30, -15>
} }
#declare i = -80 #declare i = -80;
#while (i <= -60) #while (i <= -60)
torus { torus {
10, 3 10, 3
translate <0, i, 0> translate <0, i, 0>
texture {T_metall_schwarz} texture {T_metall_schwarz}
} }
#declare i = i + 5 #declare i = i + 5;
#end #end
intersection { intersection {