Added lots of semicolons for povray 3.5 beta compatibility.

This commit is contained in:
hjp 2002-02-17 21:34:03 +00:00
parent 82b907127e
commit b5c1be574e
5 changed files with 42 additions and 44 deletions

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@ -1,9 +1,5 @@
# what's where?
POVHOME=/usr/lib/povray3
POVBIN=/usr/bin
POVINC=$(POVHOME)/include
POVRAY=$(POVBIN)/x-povray
include GNUmakevars
all: \
test-kopf.ppm \

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@ -88,10 +88,10 @@
}
#end
#declare RD0x = 45 // 0 ..90
#declare RD0y = 180 // 90 .. 180
#declare RD1 = 30
#declare RD2 = 30
#declare RD0x = 45; // 0 ..90
#declare RD0y = 180; // 90 .. 180
#declare RD1 = 30;
#declare RD2 = 30;
#declare daumen =
union {
@ -122,10 +122,10 @@
rotate <0, RD0y, 0>
}
#declare RZ0x = 0 // 0 ..90
#declare RZ0z = 0 // 0 .. 30
#declare RZ1 = 0
#declare RZ2 = 0
#declare RZ0x = 0; // 0 ..90
#declare RZ0z = 0; // 0 .. 30
#declare RZ1 = 0;
#declare RZ2 = 0;
#declare zeigefinger =
union {
@ -156,10 +156,10 @@
rotate <0, 0, -RZ0z>
}
#declare RM0x = 0 // 0 ..90
#declare RM0z = 0 // -15 .. 15
#declare RM1 = 0
#declare RM2 = 0
#declare RM0x = 0; // 0 ..90
#declare RM0z = 0; // -15 .. 15
#declare RM1 = 0;
#declare RM2 = 0;
#declare mittelfinger =
union {
@ -190,10 +190,10 @@
rotate <0, 0, RM0z>
}
#declare RR0x = 0 // 0 ..90
#declare RR0z = 0 // -15 .. 15
#declare RR1 = 0
#declare RR2 = 0
#declare RR0x = 0; // 0 ..90
#declare RR0z = 0; // -15 .. 15
#declare RR1 = 0;
#declare RR2 = 0;
#declare ringfinger =
union {
@ -224,10 +224,10 @@
rotate <0, 0, RR0z>
}
#declare RK0x = 0 // 0 ..90
#declare RK0z = 0 // -15 .. 15
#declare RK1 = 0
#declare RK2 = 0
#declare RK0x = 0; // 0 ..90
#declare RK0z = 0; // -15 .. 15
#declare RK1 = 0;
#declare RK2 = 0;
#declare kleinerfinger =
union {

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@ -8,15 +8,15 @@
#include "metals.inc"
#include "glass.inc"
#declare A = 0.2
#declare B = 0.25
#declare C = 0.2
#declare D = 0.15
#declare E = 0.10
#declare F = 0.10
#declare G = 0.01
#declare A = 0.2;
#declare B = 0.25;
#declare C = 0.2;
#declare D = 0.15;
#declare E = 0.10;
#declare F = 0.10;
#declare G = 0.01;
#declare H = A*1.0
#declare H = A*1.0;
#declare T_glas_schwarz =
texture {

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@ -116,14 +116,14 @@
kopf
translate <0, 2.30, 0>
}
#declare i = 1.90
#declare i = 1.90;
#while (i <= 2.30)
torus {
0.07, 0.03
translate <0, i, 0>
texture {T_metall_schwarz}
}
#declare i = i + 0.05
#declare i = i + 0.05;
#end
object {
torso

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@ -4,15 +4,17 @@
#include "metals.inc"
#include "glass.inc"
#declare A = 0.2
#declare B = 0.25
#declare C = 0.2
#declare D = 0.15
#declare E = 0.10
#declare F = 0.10
#declare G = 0.01
/*
#declare A = 0.2;
#declare B = 0.25;
#declare C = 0.2;
#declare D = 0.15;
#declare E = 0.10;
#declare F = 0.10;
#declare G = 0.01;
#declare H = A*1.0
*/
#declare T_glas_schwarz =
texture {
@ -62,14 +64,14 @@ union {
translate <-15, -30, -15>
}
#declare i = -80
#declare i = -80;
#while (i <= -60)
torus {
10, 3
translate <0, i, 0>
texture {T_metall_schwarz}
}
#declare i = i + 5
#declare i = i + 5;
#end
intersection {