Added scene sol-im-leerraum
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#include "colors.inc"
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#include "textures.inc"
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#include "metals.inc"
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global_settings {
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assumed_gamma 1.0
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ambient_light rgb<0.1, 0.1, 0.1>
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//ambient_light rgb<0, 0, 0>
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//radiosity {
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//pretrace_end 0.02
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//error_bound 1
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//}
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}
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light_source {
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<-2000, -3000, -200000>
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color White
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}
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camera {
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location <6000, 1000, -15000>
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look_at <0, 0, 0>
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}
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#if (1)
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#declare Ringwulst_Triebwerk_An = -45;
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#include "sol.pov"
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object {
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Sol
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rotate <90, 0, 0>
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}
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#end
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#declare galaxy_colour1 = <.2, .5, 1> * 3;
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#declare galaxy_colour2 = <.3, .3, .5>;
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//#declare galaxy_pattern_origin = x * -20;
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#declare galaxy_object_name = "Galaxy2"
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#declare galaxy_cluster_name = ""
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#declare galaxy_distance = 100E3;
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#declare galaxy_object_scale = .5;
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#declare galaxy_object_flatten = .2;
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#declare galaxy_object_position = <0, -0, 0>;
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#include "GALAXY.OBJ"
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#declare star_colour = 4.0;
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#declare star_scale = 0.5;
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#include "GALAXY.SF"
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#debug concat ("\ngalaxy.x: ", str(min_extent(galaxy_object).x, 0, 0))
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#debug concat ("\ngalaxy.y: ", str(min_extent(galaxy_object).y, 0, 0))
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#debug concat ("\ngalaxy.z: ", str(min_extent(galaxy_object).z, 0, 0))
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