Even more semicolons for povray 3.5 compatibility.
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@ -23,8 +23,8 @@ camera {
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#include "bmpeople.inc"
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#include "bmpeople.inc"
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#include "lft.cdf"
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#include "lft.cdf"
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#declare i = 5900
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#declare i = 5900;
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#declare rand1 = seed(0)
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#declare rand1 = seed(0);
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#while (i < 6000)
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#while (i < 6000)
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#debug concat ("\nMensch: ", str(i, 0, 0))
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#debug concat ("\nMensch: ", str(i, 0, 0))
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#declare Schritt = (rand(rand1) * 0.7 + 0.3) *
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#declare Schritt = (rand(rand1) * 0.7 + 0.3) *
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@ -20,8 +20,8 @@ camera {
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orthographic
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orthographic
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location <0, 0, -10000>
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location <0, 0, -10000>
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look_at <0, 0, 0>
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look_at <0, 0, 0>
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right <0, 4000, 0>
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right <0, 8000, 0>
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up <3000, 0, 0>
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up <6000, 0, 0>
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}
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}
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#include "sol.pov"
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#include "sol.pov"
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@ -18,13 +18,13 @@ camera {
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look_at <0, 1, 0>
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look_at <0, 1, 0>
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}
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}
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#declare rand1 = seed(0)
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#declare rand1 = seed(0);
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#declare Mensch_Schritt = rand(rand1) * 30 - 15
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#declare Mensch_Schritt = rand(rand1) * 30 - 15;
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#declare Mensch_Farbe_Jacke =
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#declare Mensch_Farbe_Jacke =
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color <rand(rand1), rand(rand1), rand(rand1)>
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color <rand(rand1), rand(rand1), rand(rand1)>;
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#declare Mensch_Farbe_Hose =
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#declare Mensch_Farbe_Hose =
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color <rand(rand1), rand(rand1), rand(rand1)>
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color <rand(rand1), rand(rand1), rand(rand1)>;
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#include "mensch.pov"
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#include "mensch.pov"
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@ -14,7 +14,7 @@ light_source {
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color White
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color White
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}
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}
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#declare Camera_Totale = 1
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#declare Camera_Totale = 1;
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#ifdef (Camera_Triebwerk)
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#ifdef (Camera_Triebwerk)
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camera {
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camera {
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