Deck 5 und 8.

This commit is contained in:
hjp 2008-08-09 11:59:18 +00:00
parent 29b7616751
commit 57aeca6163
8 changed files with 451 additions and 0 deletions

View File

@ -3,6 +3,9 @@ include GNUmakevars
all: \
test-deck_05.png \
test-deck_08.png \
test-feldschirm_projektor.png \
test-landestuetze.png \
test-ortung.png \
test-rounded_box.png \
@ -62,6 +65,8 @@ test-schneller_kreuzer.png: test-schneller_kreuzer.pov \
speicherbank.pov andruckabsorber.pov \
ringwulst.pov triebwerk.pov \
landestuetze.pov \
deck_08.pov \
deck_05.pov \
deck_03.pov \
deck_02.pov \
deck_01.pov shift.pov \
@ -163,5 +168,14 @@ test-ortung.png: test-ortung.pov \
ortung.pov \
rounded_box.pov \
test-feldschirm_projektor.png: test-feldschirm_projektor.pov \
feldschirm_projektor.pov
test-deck_08.png: test-deck_08.pov deck_08.pov \
feldschirm_projektor.pov
test-deck_05.png: test-deck_05.pov deck_05.pov \
speicherbank.pov
%.gif: %.ppm
ppmquant 256 $< | ppmtogif > $@

View File

@ -0,0 +1,92 @@
#include "treibstofftank.pov"
#include "speicherbank.pov"
#declare deck_05 =
union {
#if (1)
intersection {
union {
difference {
object { huelle }
// Ausschnitte
}
}
box {
<-50, -25, -50>
< 50, -30, 50>
}
}
#end
difference {
cone {
<0, -29.8, 0> 38.9
<0, -30.2, 0> 38.6
texture { T_arkonstahl }
}
// Ausschnitt f. Landestützen
// XXX
#ifdef (SCHNITT_1)
intersection {
torus {
23, 23
}
plane {
<0, 0, -1> 0
rotate <0, 45, 0>
}
plane {
<0, 0, +1> 0
rotate <0, -45, 0>
}
rotate <0, 135, 0>
translate <0, 20.0, 0>
}
#end
}
#local rr = 25.5;
#while (rr < 40.0)
#local da = degrees(asin(0.5/rr))*2;
#local aa = 0;
#while (aa <= 360 - da)
#local ss = 1;
#ifdef (SCHNITT_1)
#local pp = vrotate(<rr, 0, 0>, <0, aa, 0>);
#if (pp.x < 0 & pp.z < 0)
#local ss = 0;
#end
#end
#if (ss)
object {
treibstofftank
translate <rr, -29.8, 0>
rotate <0, aa, 0>
}
#end
#local aa = aa + da;
#end
#local rr = rr + 1.0;
#end
#local da = 60;
#local aa = 0;
#while (aa <= 360 - da)
#local ss = 1;
#ifdef (SCHNITT_1)
#local pp = vrotate(<rr, 0, 0>, <0, aa, 0>);
#if (pp.x < 0 & pp.z < 0)
#local ss = 0;
#end
#end
#if (ss)
object {
speicherbank
translate <5, -29.8, 0>
rotate <0, aa, 0>
}
#end
#local aa = aa + da;
#end
}

View File

@ -0,0 +1,100 @@
#include "T_bodenbelag.pov"
#include "feldschirm_projektor.pov"
#include "treibstofftank.pov"
#declare deck_08 =
union {
// Deck
#if (1)
intersection {
union {
difference {
object { huelle }
// Ausschnitte
}
}
box {
< 50, -10, 50>
<-50, -15, -50>
}
}
#end
difference { // XXX
cone {
<0, -14.8, 0> 40.0
<0, -15.2, 0> 40.0
// texture { T_arkonstahl }
// texture { T_bodenbelag }
texture { pigment { rgb < 1, 0, 0 > } }
}
torus {
(15+6)/2, (15-6)/2
translate <0, -15.0, 0>
}
#ifdef (SCHNITT_1)
intersection {
cone {
<0, -0.3, 0> 47.1
<0, 0.3, 0> 47.1
}
plane {
<0, 0, -1> 0
rotate <0, 45, 0>
}
plane {
<0, 0, +1> 0
rotate <0, -45, 0>
}
rotate <0, 135, 0>
translate <0, -15.0, 0>
texture { pigment { rgb < 1, 0, 0 > } }
}
#end
}
// Treibstofftanks
#local rr = 25.5;
#while (rr < 40.0)
#local da = degrees(asin(0.5/rr))*2;
#local da = 360 / int(360 / da);
#local aa = 0;
#while (aa <= 360 - da)
#local ss = 1;
#ifdef (SCHNITT_1)
#local pp = vrotate(<rr, 0, 0>, <0, aa, 0>);
#if (pp.x < 0 & pp.z < 0)
#local ss = 0;
#end
#end
#if (ss)
object {
treibstofftank
translate <rr, -14.8, 0>
rotate <0, aa, 0>
}
#end
#local aa = aa + da;
#end
#local rr = rr + 1.0;
#end
#local a = 0;
#while (a < 360)
#if (!SCHNITT_1 | a <= 270)
object {
feldschirm_projektor
scale <0, -1, 0>
rotate <0, a, 0>
}
#end
#local a = a + 20;
#end
}

View File

@ -1,3 +1,4 @@
#include "T_arkonstahl.pov"
#include "T_arkonstahl2.pov"
/* Landeposition

View File

@ -13,6 +13,8 @@
#include "deck_12.pov"
#include "deck_11.pov"
#include "ringwulst.pov"
#include "deck_08.pov"
#include "deck_05.pov"
#include "deck_03.pov"
#include "deck_02.pov"
#include "deck_01.pov"
@ -53,6 +55,12 @@
object {
ringwulst
}
object {
deck_08
}
object {
deck_05
}
object {
deck_03
}

View File

@ -0,0 +1,109 @@
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#include "landestuetze.pov"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-200, 200, -200>
color White
}
#local CP = <-100, 60, -100>;
light_source {
CP
color White*0.5
}
camera {
orthographic
location CP
look_at <-0, 20, 0>
angle 20
}
#include "huelle.pov"
#include "deck_05.pov"
union {
object {
deck_05
}
#local i = 0;
#while (i < 12)
object {
landestuetze
rotate <0, i * 30, 0>
}
#local i = i + 1;
#end
cylinder {
<100, -43, -100>,
<100, -43, +100>,
0.2
pigment { color <1, 1, 1> }
}
cylinder {
<100, -44, -100>,
<100, -44, +100>,
0.2
pigment { color <1, 1, 0> }
}
cylinder {
<100, -45, -100>,
<100, -45, +100>,
0.2
pigment { color <1, 0, 0> }
}
cylinder {
<100, -40, 0>,
<100, -55, 0>,
0.2
pigment { color <1, 0, 0> }
}
translate <0, 55, 0>
}
cylinder {
<0, 0, 0>,
<0, -1, 0>, 1000
pigment {
radial
color_map{
[0.1 rgb 0.1 ]
[0.1 White]
}
frequency 16
}
}
/*
cone {
<0, 0, 0>, 0
<1000, 0, 0>, 10
pigment { color <1, 0, 0> }
}
cone {
<0, 0, 0>, 0
<0, 1000, 0>, 10
pigment { color <0, 1, 0> }
}
cone {
<0, 0, 0>, 0
<0, 0, 1000>, 10
pigment { color <0, 0, 1> }
}
*/

View File

@ -0,0 +1,70 @@
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
#declare SHOW_Y_AXIS = 0;
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-200, 200, -200>
color White
}
#local CP = <-105, 100, -105>;
light_source {
CP
color White*0.5
}
camera {
location CP
look_at <-15, -15, -0>
angle 20
}
#include "huelle.pov"
#include "deck_08.pov"
object {
deck_08
}
cylinder {
<0, -15, 0>,
<0, -16, 0>, 1000
pigment {
radial
color_map{
[0.1 rgb 0.1 ]
[0.1 White]
}
frequency 16
}
}
cone {
<0, 0, 0>, 0
<1000, 0, 0>, 10
pigment { color <1, 0, 0> }
}
#if (SHOW_Y_AXIS)
cone {
<0, 0, 0>, 0
<0, 1000, 0>, 10
pigment { color <0, 1, 0> }
}
#end
cone {
<0, 0, 0>, 0
<0, 0, 1000>, 10
pigment { color <0, 0, 1> }
}

View File

@ -0,0 +1,57 @@
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<200, 200, -00>
color White
}
light_source {
<200, 120, -171>
color White*0.5
}
camera {
orthographic
location <-40, 10, -30>
look_at <-40, 10, 0>
angle 40
}
#include "feldschirm_projektor.pov"
object {
feldschirm_projektor
}
cylinder {
<0, 0, 0>,
<0, -1, 0>, 1000
pigment {
radial
color_map{
[0.1 rgb 0.1 ]
[0.1 White]
}
frequency 16
}
}
cylinder {
<-40, 0, -100>
<-40, 0, +100>
0.5
pigment {
color Blue
}
}