First snapshot: Too large for my PC.

This commit is contained in:
hjp 1998-08-23 10:55:56 +00:00
parent f3906351cf
commit 1416292651
14 changed files with 501 additions and 0 deletions

34
pr/sol/GNUmakefile Normal file
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# what's where?
include GNUmakevars
all: \
test-sz.ppm \
test-mittelstueck.ppm \
test-sol.ppm \
test-mensch.ppm \
exodus.ppm \
%.ppm: %.pov
$(POVRAY) +V -I$< +D +FP
%.pov: make%
$< > $@
test-sz.ppm: test-sz.pov sz.pov ynkelonium_texture.pov Triebwerk.pov
test-mittelstueck.ppm: test-mittelstueck.pov mittelstueck.pov \
ynkelonium_texture.pov Triebwerk.pov
test-sol.ppm: test-sol.pov sol.pov sz.pov mittelstueck.pov \
ynkelonium_texture.pov Triebwerk.pov
test-mensch.ppm: test-mensch.pov mensch.pov
exodus.ppm: exodus.pov sol.pov sz.pov mittelstueck.pov \
ynkelonium_texture.pov Triebwerk.pov mensch.pov
%.gif: %.ppm
ppmquant 256 $< | ppmtogif > $@

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pr/sol/T_BlackMetal.pov Normal file
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#include "metals.inc"
#declare T_BlackMetal =
texture {
pigment {
color rgb <0.1, 0.1, 0.1>
}
finish { F_MetalC }
}

15
pr/sol/Triebwerk.pov Normal file
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#declare Triebwerk_neg =
merge {
cone {
<400, 0, 0>, 60
<350, 0, 0>, 60
}
cone {
<351, 0, 0>, 60,
<300, 0, 0>, 10
}
cone {
<301, 0, 0>, 10
<200, 0, 0>, 10
}
}

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pr/sol/exodus.pov Normal file
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#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<2000, 2000, -2000>
color White
}
camera {
location <6000, 1.65, 10>
look_at <0, 2500, 2500>
}
#include "sol.pov"
#include "mensch.pov"
object {
Sol
translate <0, 3300, 0>
}
#declare i = 0
#while (i < 10000)
object {
Mensch
rotate <0, 90, 0>
translate <i, 0, 0>
}
#declare i = i + 1
#end
plane {
<0, 1, 0>, 0.3
pigment {
checker color White*0.7, color White*0.5
}
}

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pr/sol/mensch.pov Normal file
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/* einfaches Menschenmodell.
*
* Wenig Details, weil ich viele davon brauche
*/
#declare Mensch =
union {
// Kopf
union {
sphere {
<0, 0, 0>, 1
scale <0.1, 0.125, 0.125>
}
intersection {
cone {
<0, 0, 0> 1
<0, -1, 0> 1
}
box {
<-1, -1, 0>
<+1, 0, 1>
}
cone {
<0, 0, -1> 1
<0, 0, +1> 1
}
scale <0.1, 0.125, 0.125>
}
cone {
<0, 0, 0> 0.05
<0, -0.5, 0> 0.05
}
texture { pigment { color Flesh } }
translate <0, 1.625, 0>
}
// Körper
union {
cone {
<0, 0.05, 0>, 0.05
<0, 0, 0>, 0.25
scale <1, 1, 0.5>
}
cone {
<0, 0, 0>, 0.25
<0, -0.55, 0>, 0
scale <1, 1, 0.5>
}
texture { pigment { color LimeGreen } }
translate <0, 1.4, 0>
}
// Becken
sphere {
<0, 0, 0> 1
scale <0.15, 0.15, 0.1>
translate <0, 1, 0>
texture { pigment { color LimeGreen } }
}
// Beine
cone {
<0.1, 0, 0>, 0.05
<0.07, 1, 0>, 0.07
texture { pigment { color LimeGreen } }
}
cone {
<-0.1, 0, 0>, 0.05
<-0.07, 1, 0>, 0.07
texture { pigment { color LimeGreen } }
}
// Arme
cone {
<0.25, 0.8, 0>, 0.05
<0.25, 1.4, 0>, 0.05
texture { pigment { color LimeGreen } }
}
sphere {
<0.25, 0.76, 0>, 0.04
texture { pigment { color Flesh } }
}
cone {
<-0.25, 0.8, 0>, 0.05
<-0.25, 1.4, 0>, 0.05
texture { pigment { color LimeGreen } }
}
sphere {
<-0.25, 0.76, 0>, 0.04
texture { pigment { color Flesh } }
}
}

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pr/sol/mittelstueck.pov Normal file
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#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "glass.inc"
#include "ynkelonium_texture.pov"
#include "T_BlackMetal.pov"
#include "Triebwerk.pov"
#declare Zylinder =
union {
cone {
<0,-750,0>, 750
<0,750,0>, 750
}
difference {
cone {
<0,750,0>, 750
<0,870,0>, 630
}
sphere {
<0, 1250+750, 0> 1250
}
}
difference {
cone {
<0,-750,0>, 750
<0,-870,0>, 630
}
sphere {
<0, -(1250+750), 0> 1250
}
}
texture {
Ynkelonium_Texture
}
}
#declare Ringwulst =
union {
difference {
torus {
750, 400
}
#declare i = 0
#while (i < 360)
object {
Triebwerk_neg
rotate <0, 0, 45>
translate <750, 0, 0>
rotate <0, i, 0>
}
object {
Triebwerk_neg
rotate <0, 0, -45>
translate <750, 0, 0>
rotate <0, i, 0>
}
#declare i = i + 30
#end
}
texture {
Ynkelonium_Texture
}
}
#declare Mittelstueck =
union {
object {
Zylinder
}
object {
Ringwulst
}
}

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pr/sol/povray.ini Normal file
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+A
+HTP
+fp +w800 +h600 +d1
+l/usr/lib/povray3/include
display_gamma = 2.2
+sp16

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pr/sol/sol.pov Normal file
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#include "sz.pov"
#include "mittelstueck.pov"
#declare Sol =
union {
object {
SZ
translate <0, 750+1250, 0>
}
object {
Mittelstueck
}
object {
SZ
translate <0, -(750+1250), 0>
}
}

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pr/sol/sz.pov Normal file
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#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "glass.inc"
#include "ynkelonium_texture.pov"
#include "T_BlackMetal.pov"
#include "Triebwerk.pov"
#declare Kugelschale =
sphere {
<0,0,0>, 1250
texture {
Ynkelonium_Texture
}
}
#declare Ringwulst =
union {
difference {
torus {
1250, 400
}
#declare i = 0
#while (i < 360)
object {
Triebwerk_neg
rotate <0, 0, 45>
translate <1250, 0, 0>
rotate <0, i, 0>
}
object {
Triebwerk_neg
rotate <0, 0, -45>
translate <1250, 0, 0>
rotate <0, i, 0>
}
#declare i = i + 30
#end
}
cone {
<0, -400, 0>, 1250,
<0, 400, 0>, 1250
}
texture {
Ynkelonium_Texture
}
}
#declare SZ =
union {
object {
Kugelschale
}
object {
Ringwulst
}
}

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pr/sol/test-mensch.pov Normal file
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#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<2000, 2000, 2000>
color White
}
camera {
location <0, 1.7, 2>
look_at <0, 1, 0>
}
#include "mensch.pov"
object {
Mensch
}
plane {
<0, 1, 0>, 0.3
pigment {
checker color White*0.7, color White*0.5
}
}

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#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-2000, 2000, -2000>
color White
}
camera {
location <-2000, 3100, -1710>
look_at <0, 1100, 0>
}
#include "mittelstueck.pov"
object {
Mittelstueck
translate <0, 1300, 0>
}
plane {
<0, 1, 0>, 0.3
pigment {
checker color White*0.7, color White*0.5
}
}

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pr/sol/test-sol.pov Normal file
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#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-2000, 2000, -2000>
color White
}
camera {
location <-6000, 2, -1710>
look_at <0, 2500, 0>
}
#include "sol.pov"
object {
Sol
translate <0, 3300, 0>
}
plane {
<0, 1, 0>, 0.3
pigment {
checker color White*0.7, color White*0.5
}
}

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pr/sol/test-sz.pov Normal file
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#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<2000, 2000, 2000>
color White
}
camera {
location <1650, 1700, 0>
look_at <1250, 1300, 0>
}
#include "sz.pov"
object {
SZ
translate <0, 1300, 0>
}
plane {
<0, 1, 0>, 0.3
pigment {
checker color White*0.7, color White*0.5
}
}

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#include "metals.inc"
#declare Ynkelonium_Texture =
texture {pigment {color <1, 0.2, 0.6>} finish {F_MetalB}}