#include "huelle.pov"
#include "landestuetze.pov"

#declare deck_02 = 
    union {
	intersection {
	    union {
		difference {
		    object { huelle }
		    #ifdef (SCHNITT_1)
		    box {
			<-50,   45, -50>
			< -0.1, 50,  -0.1>
		    }
		    #end
		    #local i = 0;
		    #while (i < 12) 
			object { 
			    landestuetze_neg
			    rotate <0, i * 30, 0>
			}
			#local i = i + 1;
		    #end
		    texture { T_arkonstahl }
		}
	    }
	    box {
		<-50, -44, -50>
		< 50, -40,  50>
	    }
	}
	// AG
	cylinder {
	    <0, -44, 0>, <0, -40, 0>, 2
	}
	
	// Deck
	cone {
	    <0, -44.2, 0>, 23,
	    <0, -43.8, 0>, 24
	}
	texture { T_arkonstahl }
    }


