#include "T_arkonstahl.pov"
#include "huelle.pov"
#if (1)
#include "deck_20.pov"
#include "deck_19.pov"
#include "deck_18.pov"
#include "deck_17.pov"
#include "deck_16.pov"
#include "deck_15.pov"
#include "deck_14.pov"
#end
#include "deck_13.pov"
#include "deck_12.pov"
#include "deck_11.pov"
#include "ringwulst.pov"
#include "deck_08.pov"
#include "deck_06.pov"
#include "deck_05.pov"
#include "deck_03.pov"
#include "deck_02.pov"
#include "deck_01.pov"
#include "landestuetze.pov"

#declare schneller_kreuzer =
    union {
	object {
	    deck_20
	}
	object {
	    deck_19
	}
	object {
	    deck_18
	}
	object {
	    deck_17
	}
	object {
	    deck_16
	}
	object {
	    deck_15
	}
	object {
	    deck_14
	}
	object {
	    deck_13
	}
	object {
	    deck_12
	}
	object {
	    deck_11
	}
	object {
	    ringwulst
	}
	object {
	    deck_08
	}
	object {
	    deck_06
	}
	object {
	    deck_05
	}
	object {
	    deck_03
	}
	object {
	    deck_02
	}
	object {
	    deck_01
	}
	#if (0)
	intersection {
	    object {
		huelle
	    }
	    #ifdef (SCHNITT_1)
	    box {
		<-100, -50, -100>
		< 100,  15,  100>
	    }
	    #end
	}
	#end
	#local i = 0;
	#while (i < 12) 
	    object { 
		landestuetze 
		rotate <0, i * 30, 0>
	    }
	    #local i = i + 1;
	#end
    }

