#include "T_bodenbelag.pov"
#include "feldschirm_projektor.pov"
#include "treibstofftank.pov"

#declare deck_08 = 
    union {

	// Deck
	#if (1)
	intersection {
	    union {
		difference {
		    object { huelle }
		    // Ausschnitte
		}
	    }
	    box {
		< 50, -10,  50>
		<-50, -15, -50>
	    }
	}
	#end
	difference {	// XXX
	    cone {
		<0, -14.8, 0> 40.0
		<0, -15.2, 0> 40.0
		// texture { T_arkonstahl }
		// texture { T_bodenbelag }
		texture { pigment { rgb < 1, 0, 0 > } }
	    }
	    torus {
		(15+6)/2, (15-6)/2
		translate <0, -15.0, 0>
	    }
	    #ifdef (SCHNITT_1)
	    intersection {
		cone {
		<0, -0.3, 0> 47.1
		<0,  0.3, 0> 47.1
		}
		plane { 
		    <0, 0, -1> 0
		    rotate <0, 45, 0>
		}
		plane { 
		    <0, 0, +1> 0
		    rotate <0, -45, 0>
		}
		rotate <0, 135, 0>
		translate <0, -15.0, 0>
		texture { pigment { rgb < 1, 0, 0 > } }
	    }
	    #end
	}

	




	// Treibstofftanks
        #local rr = 25.5;
	#while (rr < 40.0) 
	    #local da = degrees(asin(0.5/rr))*2;
	    #local da = 360 / int(360 / da);
	    #local aa = 0;
	    #while (aa <= 360 - da) 
		#local ss = 1;
		#ifdef (SCHNITT_1)
		    #local pp = vrotate(<rr, 0, 0>, <0, aa, 0>);
		    #if (pp.x < 0 & pp.z < 0) 
			#local ss = 0;
		    #end
		#end
		#if (ss) 
		    object {
			treibstofftank
			translate <rr, -14.8, 0>
			rotate <0, aa, 0>
		    }
		#end
		#local aa = aa + da;
	    #end
	    #local rr = rr + 1.0;
	#end


	#local a = 0;
	#while (a < 360) 
	    #if (!SCHNITT_1 | a <= 270) 
		object {
		    feldschirm_projektor
		    scale <0, -1, 0>
		    rotate <0, a, 0>
		}
	    #end
	    #local a = a + 20;
	#end
    }

