#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"

global_settings {
        assumed_gamma 1.0
        ambient_light rgb<0.5, 0.5, 0.5>
}
light_source {
    <-200, 200, -200>
    color White
}
light_source {
    <200, 200, -200>
    color Red
}
light_source {
    <200, 200, 200>
    color Green
}
light_source {
    <-200, 200, 200>
    color Blue
}
camera {
        location <-0.5, 0, 0.0>
        look_at <-0, 0, 0>
	rotate <0, 30*clock, 0>
}

#include "kopf.pov"

object { kopf }
