#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"

global_settings {
        assumed_gamma 1.0
        ambient_light rgb<0.5, 0.5, 0.5>
}
light_source {
    <-200, 200, -200>
    color White
}
camera {
        location <-70, 120, -71>
        look_at <-80, 110, -60>
}

#include "star.pov"

object { star }

