#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "huelle.pov"

#declare SCHNITT_1 = 1;	// Quadrant -/*/-

global_settings {
        assumed_gamma 1.0
        ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8>  }
light_source {
    <-200, 200, -200>
    color White
}

#local CP = <-0, 203, +40>;
light_source {
    CP
    color White*0.5
}
camera {
        location CP
        look_at <-0, 43.0, +12>
	angle 40
}


		union {
		    object { huelle }
		    // Ausschnitt f. Hangartore
		    superellipsoid {
			<0.25 0.25>
			scale <8.05, 2.4, 40>
			translate <0, 40+2.4, 0>
			pigment { 
			    color rgb <1, 1, 0>
			}
		    }
		    superellipsoid {
			<0.25 0.25>
			scale <8.05, 2.4, 40>
			translate <0, 40+2.4, 0>
			rotate <0, 90, 0>
			pigment { 
			    color rgb <1, 1, 0>
			}
		    }
		}
cone {
    <0, 0, 0>, 0
    <1000, 0, 0>, 10
    pigment { color <1, 0, 0> }
}

cone {
    <0, 0, 0>, 0
    <0, 1000, 0>, 10
    pigment { color <0, 1, 0> }
}

cone {
    <0, 0, 0>, 0
    <0, 0, 1000>, 10
    pigment { color <0, 0, 1> }
}

