#include "colors.inc"
#include "metals.inc"

#declare technik =		texture {pigment {color <0.3, 0.3, 0.3>} } 
#declare reflect1 =		texture {pigment {color <0.3, 0.3, 0.9>} }
#declare terkonit2 =		texture {pigment {color <0.3, 0.6, 0.6>} finish {F_MetalB}}
#declare SAC2	 	=	texture {pigment {color <0.3, 0.6, 0.8>} finish {F_MetalB}}
#declare jet2 =			texture {pigment {color <0.3, 0.9, 0.9>} } 
#declare terkonit =		texture {pigment {color <0.6, 0.2, 0.6>} finish {F_MetalB}}
#declare terk5 =		texture {pigment {color <0.6, 0.3, 0.6>} finish {F_MetalB}} 
#declare terkonit2old =		texture {pigment {color <0.6, 0.6, 0.3>} finish {F_MetalB}}
#declare terk6 =		texture {pigment {color <0.6, 0.6, 0.6>} finish {F_MetalB}} 
#declare arkonstahl 	=	texture {pigment {color <0.6, 0.6, 0.8>} finish {F_MetalB}}
#declare hyper_tw =		texture {pigment {color <0.6, 0.6, 0.9>} } 
#declare algit =		texture {pigment {color <0.6, 0.6, 0.9>} finish {F_MetalB}}
#declare pc_blitzer =		texture {pigment {color <0.9, 0.3, 0.3>} } 
#declare imp_tw =		texture {pigment {color <0.9, 0.3, 0.9>} } 
#declare antig_tw =		texture {pigment {color <0.9, 0.6, 0.9>} } 
#declare prallschirm1 =		texture {pigment {color <0.9, 0.9, 0.3>} } 
#declare prallschirm1cyl =	texture {pigment {color <0.9, 0.9, 0.9>} } 

