/* 
 * SOL mit orthographischer Kamera genau von der Seite
 */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"

#declare Ringwulst_Triebwerk_An = -45;

global_settings {
        assumed_gamma 1.0
        ambient_light rgb<0.0, 0.0, 0.0>
}

light_source {
    <20000, -20000, -20000>
    color White
}
camera {
	orthographic
        location <0, 0, -10000>
        look_at <0, 0, 0>
	right <0, 8000, 0>
	up <6000, 0, 0>
}

#include "sol.pov"

object {
    Sol
}

