#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"

global_settings {
        assumed_gamma 1.0
        ambient_light rgb<0.5, 0.5, 0.5>
}
light_source {
    <-200, 200, -200>
    color White
}

camera {
        location <0, 0, -1.5>
        look_at <-0, -0.3, 0>
	rotate <0, 30*clock, 0>
}

#include "torso.pov"

object { torso }
