#include "metals.inc"

#declare Ynkelonium_Texture =
    texture {pigment {color <1, 0.2, 0.6>} finish {F_MetalB}}

#ifdef (aik_ynkelonium)
    #include "ynko1.map"
    #include "ynkelonium.inc"
    #declare Ynkelonium_Texture = texture {ynko7}
#end
