#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "stones.inc"

global_settings {
        assumed_gamma 1.0
        ambient_light rgb<0.5, 0.5, 0.5>
}
camera {
        //location <-0, 100, 130>
        //location <0, 0, 30>
        location <0, 40, 0>
        look_at <0, 0, 50>
        //location <20, 17, 60>
        //look_at <0, 17, 20>
}

light_source {
        <100, 100, 0> color White
}
light_source {
        <0, 50, 0> color White
}

#declare Ynkelonium_Texture =
        texture {pigment {color Salmon}}

#include "tfk.pov"
object { TFK }

